Hi, I'm playing around with tesselation shaders in Unity 2020.3. I stumbled upon a problem - when I apply tesselation to i.e. cube, there are gaps on the edges of the mesh. Is there anything I can do to fix that ? I was thinking that maybe my UV layout is wrong.
I have this ch ampfered box and I want the outer edges to form a perfect rectangle, is there a button in 3ds max that will do this, or do I have to manually do this?
Hello everyone. :) Here are some highpoly models that i made when i worked on Mirror's Edge Catalyst. Hope you enjoy them. Rendered in Arnold for Showcase.
Since I'm having problems with NSUV Editor that I doubt will ever get resolved. I wanted to know if there is a tool for Maya which can do as seen in this video; https://vimeo.com/159915144. To summerize it straightens UV Edges; I haven't touched the project in a while due to an illustration Job I took on, but I recall not…
hey everyone, I met some problem when I bake curvature in substance painter, very simple geo, and I use low poly as high, but I get this hard edge, does anyone know why. Thanks!
Hi Guys I would like to know if there is any way to insert loops or edges into an already baked mesh without creating artifacts or drastic changes in normal? Thx!!! BugSeeker.
Hey guys, i am trying to make this brick wall and i am in need of a little help. http://imgur.com/2ImTEnX I am unsure how to clean up the edges of this model. I was thinking of decals but i am unsure how to go by doing it. Thanks
I just finished Mirror's Edge and have found myself hooked on the time trial mode. I am not claiming to be a master at it or anything (far from it), but if anyone else is into the time trial mode and interested in comparing times and trading ghosts add me to your friends: "SpineRazor"
Hey, I'm having an issue with what I believe is my edge-flow. I just wanted to run it by a few people to see what they thought. The issue should be pretty clear from the image, but just in case, it's the shadow/line across the face of the mesh. Thanks guys :) Stevie