after I inserted an xref file (using drag) into scene, I want to make some instances from that file using shift+drag. but it only makes instance from root dummy of xref. I tried to insert xref from application menu, as I need to control all imported instances by one object(such as a dummy) so using "xref objects" is not…
Diving into my first environment piece using Unreal Engine and I have a few questions. I've really only modeled bigger props before and have started to use Substance Designer recently. A few questions:1. What size textures are usually used for walls/ceilings/floors?2. When UVing a room, do you UV the wall/ceiling/floor…
I'm not so sure the Crease Edge Features is only for SubD modeling. It works on a single edge without producing any subdivision to harden it. It looks to me like the effect of creasing an edge produces a hard edge, so the outcome appears to be the same as hardening edges. Just the Quick Selection Sets are more clumsy than…
Hello, I am making my college project in maya. I need a forest to model in maya which will take time and my project got heavy. IS THERE ANY BEST WAY TO CREATE A FOREST.:poly122:
I ran into this issue as well, I got all kind of issues combining meshes with creases. After some searching on the net, the general consensus was don't use creases. Use edge loops and geo where it needs to be to create the same effect a crease would.
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This is great so far! Love the character. I think it would really help to hand this to a 3d modeler, and see what questions they ask about it. Creating a 3D game character from 2d concepts requires a lot of thought and effort, and hearing their questions will help you understand what's missing from your work, which they…
I'm really struggling to figure out how to create a nice and modular asset kit for a very large and complex environment. Here's an example: I'm gonna make the assets have actual geometry on each brick, like this for example: But that decision has come with many challenges. Namely, how to handle modular wall pieces and…
I'm usually a 3ds Max person just trying out Modo as Autodesk's Australian tax on 3ds max is starting to annoy me. Some things have been great but it's also making major problems that are huge time wasters. For example every now and then it decides to throw an edge that looks like it's splitting a face but the edge is…