Because everyone believes more cores = better active work or better "productivity". Productivity sounds "cool" but it is too broad of a term and people love to overuse it when it comes to CPUs. Productivity doesn't mean more cores = better. I prefer active work over faster CPU rendering time. Just people should start using…
pretty cool site! i noticed in this review: http://www.tftcentral.co.uk/reviews/eizo_ev2736w.htm my point about the 27 inch screens being a bit packed pixel-density-wise mentioned: "The EV2736W feature a large 2560 x 1440 WQHD resolution which is only just a little bit less vertically than a 30" screen. The pixel pitch of…
I think performance wouldn't be an issue as long as you only wrote 1 image at a time and then proceeded onto the next only when the previous image had been created and saved. It wouldnt matter if it took 30 mins to render 30 frames as they could be stitched together in a sequence with a video editor at the correct speed…
Try this script. I assign mine to Ctrl+O js_exportSelectedToObj.py#python# Export Selected To Obj# Exports the Selected Geomtetry to an OBJ file# @author: Johan Steen# @author URI: http://www.artstorm.net/# @copyright: Johan Steen# @date: 30 September 2009# @modified: 30 September 2009# @version: 1.0# @revisionsimport…
to throw fuel on the fire.....and not that I believe this exactly but it's worth mentioning... perhaps there IS an increased blandness of art direction nowadays versus older days due to ballooning development costs, there's a big difference between a team of 10 people over 1-2 years versus a team of 30 over 3-4 years. And…
Every example scene I open in the editor seems to be slow. FPS 20-30 and in cinematic mode 10-20 FPS. I have a 16-core 4.3 GHZ CPU and an RTX 3090. I know I can lower the resolution, but even then performance is still not good. Does anyone know what could be the problem? I am using this free…
This is not a critique on your art, this is a critique on your process and what you should expect. You call yourself an environment artist, and your resume says you are graduating in a few months. I am assuming you have aspirations to work in the game industry as a environment artist in some capacity. What studios do you…
Inner Emotional State Character Guilt Monster & Human Character Pearl Stage H iClone At last I've reached the final process of importing everything into iClone. I've worked once in Poser a long time ago, and I know about the existence of Daz Studio, but this was my first expirience with Reallusion altogether. There are…
awesome! Thanks for trying it out! My OBJ import algorithm is quite ridiculously complicated (due to the iPad hardware's lack of support for things like quads). I should add a split quads to triangles feature though that is applied on load (if the ipad isn't too slow to pull it off). What I typically do is use meshlab (for…
I'm such a fool for not testing this earlier, but I've run headfirst into a massive problem! For a morpher channel that uses more than a single target, the second-onwards use the current scene playhead's frame for evaluating their skin, regardless of which frame is currently being rendered. So if the playhead is at frame 5…