Sry my drawing skills suck ass ..( but it should be good enough to see the design.,.) BUT..i wanted to show my OC ( original character) which i will create in 3D soon :)i have drawn her in many styles, though i prefer semi realistic style. (and i will most likely model her in that style) NEWEST: Concept for clothing ( semi…
So its been a little while since i've had the chance to update my site. Go see. <font color="red"> 23D </font> Heres some new i candy that i havn't shown off already. The nebuchadnezzar. Little side project on the psp by me and buddy. (1942 style)The images were taken off the pc version, the psp im sure you can imagine was…
Tesselation is already being implemented on a limited scale. Most commonly in terrains, where you have an on-the-fly made planar grid that gets moved around by a heightmap. Or to round out some rocks/cliffs as you get closer, so it doesn't feel like you're playing Q3 when you walk up to them. And Metro 2033 for instance…
Cool model,i agree on all points already stated by Add3r,especially the shader.i know its still wip,but itll look much better if you toned down the spec on it even just for viewing purposes. Also ,lose the I-pod touch!...its used on the KAC -M110 or XM-110 SASS Rifle and runs the BulletFlight external ballistics…
Dynamesh will not work with masks. You really don't have to bother with geo when you have a decent level of ground work done, choose half res in Zremesher (or experiment with values) and use subdivisions then. As said you can move the low subdivisions around and the go back to the higher ones. Subdivision will give a way…
Hi, guys! As I said before I don't use callback. I'm new to maxscript and... Sync, your code is too complicated to me. :) Here the steps that I use to get the last selected vertex: 1. selecet some vertices - 10 for example 2. start script what script do: 2.1. store vertex selection in array 2.2. max undo 2.3 store vertex…
It's worth identifying what part of your substance is causing the seam. In your case, it looks like a noise generator. One way that is possible now is to make a sort of buffer/mask near your seams, and mask your noise with this buffer, so there is no contribution near the seams. This can work, but can also cause a weird…
Hi, I'm Lewis, a freelance pixel artist looking to work on your great project. I've worked on a wide variety of projects boasting pixel art styles, but also projects involving clean vector art and all including smooth animation. My skills are: Pixel art Vector art Animation GMS 2.3 platformer programming (2D) Video editing…
The gtx 560 is now as cheap as my week's bar tab! ( including tips ) http://www.bhphotovideo.com/bnh/controller/home?O=&sku=770542&Q=&is=REG&A=details $153.00 after $20 rebate, They are that cheap cuz their replacement Kepler cards are coming out soon! And they will be more powerful than a gtx 580! If you have a SLI…
So, I'm condensing all the info on the issues I have in this thread. I did more tests and documented the artifacts/errors that were occuring, hopefully somebody can help me get to the bottom of this. OBJ export settings FBX export settings Newest tests done in Maya 2012, files can be found HERE. The only bakes working…