Thanks for that info on the cracks, i will hande them later today. Interior has a seperate 256*2 map, as i wasn't planing to do it at the begining. That sheet of newspaper used to be couple of polys on front windshield, but i didn't like it. Maybe i'll put it back on. Thanks
I wont be bringing a computer (again) but i love the social environment! Some friends and I will be there the whole time staying at the hotel. If any of you guys want to meet up give me a call while the event is going. (256) 694-4332. See ya there bronco.
Yes separate texture. Also with the shininess i would keep that in its own file for now. If a person is using that in engine usually that shininess texture is not so big. Like you might have a 1024* spec and a 256 shininess. So i'd keep it separate. HAI GUI!
lill' update, I did a new head for her (the old one still remains for the main character, this one will be used as an alt character. I need to add more depth to the skin right now, but you can get the main idea [edit: the head skin is a 256²]
I just use the default settings and have 256 rays. My CPU is pretty old, that's why the default bucket takes so long on mine i think. I have a Q6600!! Ed
yeah but keep making stuff regularly and sooner or later you'll be pulled towards larger projects anyway this might be a typo but if not, consider sticking with valid power of 2 sizes ( so 256 not 248 ) for textures
Bungie, I think they use whatever size works. But they're really special case. 512 + 256 = 768 not that odd really. I could see how someone might think that's a standard size.
I have geforce6800gt 256 and next gen content is greyed out. Not that it takes away from the gameplay though, I think you need a card that supports shader model 3.0 to run this shit?
I keep hearing people say to export all textures at 4k and downscale them in engine. Does this apply to things that I know will be using smaller textures like 256 or 512? Seems so many 4k textures will keep adding to project file size.
changed the title cause i'm gettin away from just barrel also a heap of other barrel related props, made this prototyping the enviro art style of Techs Mechs, all pieces are 200 polys or way bellow that, it all uses one 256 texture. still gotta work on the gold a bit i guess, not all that happy with it.