-I'm 17 -I live on a farm. I can see hippos, buck and giraffe from my house -I've met Brad Pitt -I have a mild case of insomnia -I would do almost anything to make it into the industry one day
hmm, i think i was not getting my 'fix' this morning on CoD:UO, seeing as i kept getting killed trying to protect moody outside the noville chateau, or moody was getting killed. i ended up using some real NC-17 language
Hey everyone, I'm back on track! B) First of all sorry for the late response, I've been quite busy lately... Well, it probably won't have mesh input or any kind of physics, but these are definitely some great suggestions that I've got to keep in mind for future possible upgrades! Let me tell a little story about how I came…
Hmm, they may not be popular there, but supposedly they are trying to change that: http://venturebeat.com/2013/04/17/microsoft-determined-to-make-xbox-360-more-popular-in-japan/ Apparently not though. I guess they want to ignore the one country that can actually provide 'always on' internet ;)
@Blond I liked the most the one at around second 17. The movement to grab the cup is awesome! and you definitely need to finish that dog shot , its looks so appealing!!! Maybe some parts are super fast like before the smart guy line.
It's a good start! Usually the best presentation for untextured highpoly models is the simple approach... Plain background, good 3-point lighting setup (key, fill, rim), and some ambient occlusion. For example: http://www.polycount.com/forum/showpost.php?p=900460&postcount=17
Anatomy in Progress Just before leaving home for vacations, decided to post some asymmetric anatomy study. Just a WIP Picked reference from an awesome artist Raphael. Link : https://s-media-cache-ak0.pinimg.com/originals/3c/6f/17/3c6f178c202eacc81e88d09093c353df.jpg Much appreciate for any feedback
Hey guys! I participated in Molyjam, a 48 hour game jam(the game took around 17 hours front to back) and I wanted to show you guys what I cooked up over the weekend :P. Hope you guys like it, it was a blast to make!
In photoshop, make sure the frame delay in photoshop is set to 0.06s, anything lower and it wont play at the right speed in the browser. There should be a way to change that pretty easily for all frames. .06s is about 17 FPS. So if you render out the animation at that speed, it will match.