Incorrect. The blue channel has nothing to do with magnitute...Your thinking of how a bump map works. The three channels of a normal map store the ANGLE of normal vectors...Red is X, Green is Y, and Blue is Z. So in any one pixel, there is a value for each channel, giving angle for each axis to direct light which way to…
our ac unit died, its a 1.5 ton carrier, 2002 model it blows fuses, put new fuses in it blows them, called a guy out today he decreed it was the compressor (which is what i guessed it would be) he claimed that our house should be using a 2 ton unit (2 bedroom townhouse) and gave us these following options 1. his…
Hey everyone, I've spent the last few good hours researching lightmaps for UE4. I have found some useful info such as: 1) UE4's compression algorithm for lightmaps is using a 2 pixel border for interpolation so you need padding... 2) Your islands should be (as much as possible) be perfectly aligned on the grid. 3) For…
Hi Polycount Community :] Sorry in advance for my awful english, I'm a frog :poly136: I try to have some decent results while generating lightmaps with 3ds max via Vray. First I tried without hlsl shader. The final RT engine (virtools) has some basic blend modes. I used the multiply mode, but then, lightmaps only darken…
Hi guys, so I'm tip-toeing more and more into PBR and reading the resources on the wiki (love the bible <3 ) and I'm trying to get my head around gamma correction and a linear workflow. I understand that when an image is shot via camera, what it actually shoots and what is on display is different due to the gamma…
Hello, is doing photogrammetry with Handheld Mirrorless DSLR (Cannon EOS M200), handheld, high ISO (800 lets say) and using newest AI denoise in Lightroom Classic possible...? Like will it look good? NO tripod involved (thus the need for high ISO setting in order to get at least 1/100s+ shutter speeds to hopefully NOT get…
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
Here is a tut I did for someone a while back... This should explain it a little more straight forward than those links. "A. I traced out your little emblem. Black goes in... White will pop out... B. I used the Xnormal Filters to covert this black and white image into normal information. You get this when you download…