Glad a couple of you guys found this useful! Thanks, jessica. I wanna do a few mor Rhinokey that's awesome. Sounds like a cool job, too! Endzelt, I'm hesitant to talk about perspective because it has been so exhaustively covered by much better artists and much better teachers than me -- there's a lot about it in Andrew…
Look like his brow still shooting to much forward ,ears are too big especially the lobe . you could give him a better looking jaw line , center part(bridge + tip) of his nose could be thinner brow: https://www.celebritysizes.com/wp-content/uploads/2016/05/James-McAvoy.jpg…
There is no mouthbag, but i figured it could be useful at some point for someone. It's old work not at all representative of the quality i can achieve. I can't host it so i uploaded on Imgur and mediafire. http://www.mediafire.com/download/nbkpobdexoe2gl1/Leopold_Giveaway.zip This .zip file include :* .max file * .obj file…
So, going off the news post I proceeded to download the Hotfix 4 update for Max 2011 released by Autodesk which supposedly fixes normal maps in viewports. I wasn't completely convinced, so I did some comparisons. At first I couldn't get it to work, but then I noticed there's an extra step you have to take according to the…
So I'm curious as to how other freelancers deal with this problem. Software licenses are damned expensive, especially 3ds Max which is what I was trained in and have been seemingly forced to buy since I make money using it. But in today's pipeline, there can be a number of different software products that you need to make…
so some of this is looking a bit odd. lets break it down. so its a revovler yea? ok, so how do you reload it? the chamber typically is able to break off to the side in order for you to put in the bullets. by the looks of your design. this isnt possible.…
Reviving this thread zombie to recommend a little gem i read through recently, "101 Things I learned in Architecture School" by a certain Mattew Fredericks ([ame="https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666"]Amazon.com: 101 Things I Learned in Architecture School (9780262062664): Matthew…
Sorry for the late reply. Yes, I meant attaching and I use the "editable poly" modifier. However, when first imported, the objects are in mesh mode and problem persists even when I'm in "Editable mesh" mode. It seems to make no difference whetehr if I'm in mesh mode of Ploy mode. My question seems pretty similar to this…
Hey, so I'm having problems with the Xoliul shader (the latest from 09/10/2011) and normal maps baked in Max2013. I'm getting that good ol' normal map seam where you get the seam in the viewport, but it's not there when you render. I think it's that tangent basis issue. I don't recall having this issue with normal maps…