Perna : Thank you for your effort. I downloaded it from your drive. The scriptspot one was down. Shinigami : Yea now that you put it that way it seems really simple. I think my mind always had put the hole at the poles ! DUH ! thank you. but the having to know the general workflow helps alot, cause not all the headlights…
@dm3d Ima chime in because you were on the right track from the start, you just didn't make your supporting edgeloop follow the zigzag at the top. I started with a 100sided cylinder because I wanted 5 sides for each slope cut so I would end up with double edgeloops for that crisp cnc look 1 shows the same edgeloop you did,…
@FrankPolygon Hey Frank, thanks for the extensive answer. I'm pretty new to modelling and I have to admit that after reading the answer 5 times or so, I still don't quite understand everything. :) While I have managed to reconstruct something that leads to similar results, it feels like a trial-and-error approach to get…
Hey Frank, thanks for the extensive answer. I'm pretty new to modelling and I have to admit that after reading the answer 5 times or so, I still don't quite understand everything. :) While I have managed to reconstruct something that leads to similar results, it feels like a trial-and-error approach to get there. I have…
I've still got to get through the guides, progress is not going anywhere near as fast as I thought. But I was looking at Arrimus's new video on boolean and bevels with different techniques (I'm doing the quads method) ...and can't get creases and bevels to work nicely together so I'm just doing the bevels manually and…
Hey guys, here I have few questions mainly about intersecting geometry, vertices and smoothing. In following examples I try to state what I struggle with while modeling. Hopefully you could enlighten me ^_^ . I am posting this because last time I tried to cut doorframe into car model, which didn't go very well. Scene 1 -…
Hi! I was hoping someone could lead me into the right approach of such shape. Military equipment is tricky.. So normally for helmets, I've had luck cutting out the shape with curves, like I've down so below, lofting it and retopo the sphere. However, this specific helmet has some harder aspects, and I've had no luck so far…
Hi there, I recently watched Grant Warwick's Hardsurface Tutorials and did some practice pieces. Right now I try to get details onto a bent surface but I am getting pretty uggly stretching along the holes, what destroyes the surface. (yeh, Viewcube...) I know of the approach to model it flat and then bend the pice but that…
So I am working on this handheld howitzer and wonder whats the best approach to bridge these two parts (blue with red). My discarded attempts so far were:* Cap the gap and cut in connections. -> Took a while amd looked quite messy. * Bride opposing edges individually. -> The tight edges became realy messed up, especially…
Well if you go from a 6-8 sided cylinder to a smooth cylinder on a surface that isn't flat there is always gonna be a tiny bit of weirdness afaik, look at a sort of equivalent real life example: http://www.portlandbolt.com/image/products/full/hex_bolt1.jpg The only problem left in the version respawnrt posted is that he…