Just saying that e.g. Unity does interpolate by default and e.g. in my game the speed of attacks is bound to skill-values which can change. So dealing with 360°-resets will result in nasty flips as long as you're not doing freaky stuff like writing a handler script which does the trick (not saying I did something like that…
Well unless I'd missed it, your OP doesn't mention actual in-game deployment of your work so do you have any examples where your own original scripts/shaders/tools...etc were implemented in a fully fleshed out game? In my opinion is what (..I'm not a tech artist BTW) "additional work samples" means.
Eric has really good advice, that is pretty much the standard way of dealing with that kind of extrude. Oglu has an interesting idea with floating geo, that can work too. If you're looking to cover up the seam with welds, you might want to check out this script https://www.youtube.com/watch?v=Mt1Bq-J27O4 Download link:…
I use cloud services to bake up my data. 25GB OneDrive + 100GB Copy + 2GB DropBox. Started using them around 3 years ago when i lost all my scripts by accident. I bake finisshed models, textures, rigs etc + all program settings are stored there too. Anything that is not cache is backed there. Problem solved.
May 2012 Assignment: Develop a Prehistoric creature that 'functions' in UDK. (Planning, modelling, texturing, rigging, minor scripting.) Max tri count of 12K. [ame="https://www.youtube.com/watch?v=nR6CU36U2FI"]Low Poly T-Rex Turntable LW000387 - YouTube[/ame] [ame=" https://www.youtube.com/watch?v=lheeSc9Gabc"]UDK Realtime…
well it also depends on the engine that you are using for the game the environment is going in. But yeah, cut in your geometry and have it tile across the texture that it needs to have on your atlas. It sucks, I know! In unity, there is a way to actually have UV's tile across a section of your atlas, I've seen a few…
Switching to Max just for unwrapping might be a bit drastic. I'm a Max user and am very happy with the unwrap tools. I used HeadusUVL for years with a bridge script, but now Max has everything I need so I don't have to. Having said all that I thought Maya received a lot of new UV tools in recent releases?
Naw. Still trying to figure out how to rig this thing . . . Seriously, it might be an all nighter for me today. Like a good friend of mine did a quick dirty rig with a script he grabbed from Creative Crash, but I'm trying to figure out wth he did and how to adjust it so I don't get the legs moving the tunic, etc.
nvidia's texture tools contain a photoshop script called "cube map shuffler" that can do this. not sure if it works on hdr files, but it's worth a try i guess. https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop cubemap gen is a standalone app originally developed by ati. i'm pretty sure it supports hdr and…
Depends on the type of strategy game? is it a Turn based? Real Time? Grognard(map) game? What engine are you planning to use? Do you have experience in coding? Scripting? I've tried many times to make small games of my own but more often than not I end up never finishing them, and they sit on my hard drive.