If its the root node of the biped "Bip01" you probably need to click the controllers button at the top and also flatten out Turning Horizontal and Vertical. Also check the position and rotation curves (drop down menu to the right of the controllers button). If its a TCB curve you'll need to crank up the tension to flatten…
Most game artists schools do a piss poor job of teaching you one thing, what the buttons do. They don't teach you anything about what drives the thinking behind pushing those buttons. Without the traditional artistic talent, you're a ship without a rudder or an actor without a face. There are a few game-art-schools that do…
Red can be removed, blue is new topo. There is probably more editing to be done but that's all I have time for. If an edge isn't helping define the shape or there for a really good reason (to enable a tile texture, help smoothing or deformation ect...) then it should probably go. All game engines read triangles, so its…
I agree with Doc, that modeling some thick geometry is a good way to go for thick forests, but with this example, (thin and wispy) the way you have it constructed is fine. Just don't expect it to carry the same weight. One thing I would like to add to Shep's post is, that using a blended opacity mask will kill system…
he means the quality of the traditional work is takig away from teh whole picture. Sorry to be honest, but the 2D work is very flat and un-inspired. Creativity is the key. Your site looks like a students site, I see a few personal things, but everything is very very generic. The site does have a nice layout, but i have a…
Would you like to be part of a team that creates captivating 3D visualizations on a wide range of projects from large-scale infrastructure to modern architectural interiors? Are you a trendsetter who inspires others and able to communicate visual concepts? At RS&H you can have the opportunity to be part of strategic…
We’re Hiring! We are looking for a Senior 3d Artist to join our ranks! If you are interested working with a bunch of nice, talented
& focused people for creating and inventing the next leap for VR games –
Join us! As a member of our art team you will be focused on creating
& implementing environmental art for our VR games.…
I'm really hoping someone can help me with this weird problem I'm having in 3DSMax: I'm creating an animation where I am using the Max Biped, and I have her shooting a gun and doing a tactical reload. Therefore, I need to use link constraints so that the gun and extra clip start off in their holsters, then the gun gets…
I have to say... Its pretty damn good. A touch on the heavy side, but considering its packing an NVIDEA card (I have finally given up on ATI for producing good cards) its lighter than I expected. I started off by opening up my denser mesh models for normal mapping, and found it can tumble them all around nicely. Screen…
Team name: Unchained Media Project name: Wreckage Brief Description: Wreckage is a post apocalyptic dinosaur fps. The players will be able to customize their gun before most of the missions in the game. They will be able to put grenade launchers, bayonets, and laser pointers on their gun. The game will be centered around…