Hi everyone, I love to handpaint normal maps using just photoshop without doing any highpoly at all. I only do this when the polycount is kept quite low and the texture size is as small as possible. When I work like this 90% of the work is done with the pencil tool in one pixel size (not the brush tool). The rest 10% of…
@Aionard It took me a little under a week of experimenting, tweaking and trying out different possibilities to figure it out, I am a lot happier with this method over what I had been doing previously. Now that it is figured out I think it is giving better results over my previous methods and is less work as a bonus. It is…
Well i must respond to this surprising post. I can tell by the way you think that you didn't take any courses outside your primary subject. First, it's not true that accountant, administrator or programmer are smarter then 3d artist or any other artist working in the video game industry... I can tell you that most people…
No one can really help you refine your critical comparison skills like practice can, it just takes time. There isn't some tricky trick or magic formula that will make it all snap into place. I can point things out that don't fit right but then you're just relying on the skills that I've developed and not fostering your…
I think Keith has a good suggestion I think gearing it toward modeling instead of animation would be a good move. I think starting off with the basics of 3dsmax would be good. If its going to be about animation stick to the basics, bouncing balls, learning the 12 principles of animation (or at least the important ones). I…
Here are some bookmarks I've collected. The biggest help to anyone that I've seen is not only reading but putting in hours and hours of practice. Good luck! PSG 7 MUST READ. Metal and Hard Surface Hard Surface Materials (metal scratches and wear) Neil Belvins Procedural Paint Chips Check out Neils other materials too, even…
Awesome work! Nice modeling that must have taken a while! Behold the power of spec maps and bounce lighting! ha ha! Never worry about how fugly your high poly UV's are, they don't need to be pretty, just pretty functional =P As for everyone wondering how to unwrap high poly, you already know... Just do whatever works best,…
another take on this subject would be to improve learning the shortcuts the way they are. You can always invest some time to customize the shortcuts of the application, but in many cases a major flaw of almost all applications is the bad design of shortcut customization/ understand and learning ability. Silo is a nice…
EA Mythic, home of a multitude of Polycounters, is looking for two artists. We're flexible enough to look at both experienced candidates, and folks new to the industry. These are potentially both great entry-level positions if you're looking to "get your foot in the door" (although we prefer experienced, technically…
Threewave will be at the San Francisco GDC from Feb. 19 - Feb. 22!! Lighting Artist Threewave Software is looking for an extremely talented and proactive Lighting Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will create…