Hi are there any tut or tips for texturing a furry animal? I am trying to make a wolly rhino but I have a mesh loaded in mudbox and I am using one musked ox texture to paint over but whenever I paint is hard to have all straight , crisp and well oriented , most parts that are not very visible gett overpainted or stretched…
Hello, My name is Kenneth Chan and I'm a 3D Artist that specialises in character/environment modelling, texturing, simple rigging and animation. I can do high or low poly modelling, optimised for games. Here is my demoreel: https://www.youtube.com/watch?v=DS92UoB4Xdc&t=54s Here is my website: http//kenchan.artstation.com/…
Hey, Polycount. I'm working on an model for animation. I'm currently in the re-topology phase and could use some pointers on the topology.Tell me what you think. Any pointers and or tips are welcome. Thanks!
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
Hello everyone, Critter Box Stewdio is a new Indie Game Studio based out of Texas(Can be looked up in Houston/Harris County Business Registry). We have recently started posting info on a game we have been working on for several months and have reached a point where most of our coding is done, but our Models/Animations are…
http://td-u.com/lighting-package/ September 1 - December 1, 2014 TDU is proud to announce the Lighting Package! Lighting plays a crucial role in animated films. It sets the overall mood, directs the audiences eye, creates visual shaping and interest, and creates a level of believability that is essential to allow the…
Hey! We are looking for someone who can make animated dungeon maps from the top-down view like on these example images. Build walls, etc These are built and composited in Unity. Let me know if you had similar works before. Message me on Discord: "metavoros"
Hello everyone at Polycount. We are Avalon Games, and were currently looking for new members to join our team and help with our developing project, Eincraft. Eincraft is a fantasy action/adventure magical survival game set in the floating city of Tubonte, on which the legendary Death Games takes place in order to dictate…
Hello. my skeletal mesh gets imported ok but as soon as I import the animation and use the animset this is what happen the only thing weird is that UDK is giving me a warning of a repeated bone name but I already checked and have no repeated names. Thanks in advance for any help.