I once tried to use iphone too but IMO it's those extra magic AI tricks Iphones are always trying to do for pictures or maybe their tiny matrix or tiny lens but I never been able to get anything good photogrammetry wise from iphone even saving as DNG . Even doing gazillion super close pictures. Same thing with small 12…
That is actually correct and needed. See the image below: A displacement map / height map stores the distance between the lowpoly and the highpoly mesh surface. See how the lowpoly verts are alighed to the highpoly details but there are humps and valleys of the highpoly clipping through the lowpoly. This looks like as the…
What you're asking for is a specular map. First make one good Alpha map for masking the hair. Then figure out your materials as solid colors and mask them off with the same alpha. Here's a few tips for you: Straighten your UV shells so they're mostly going along one axis. The way you have them at a 45° angle creates choppy…
yea totally, that's a prime example of content marketing, give a ton of value and have something people can sign up for your list to get, and then occasionally deliver a paid product to your fanbase. organic traffic is great and converts well. with the paid ads stuff you need to be able to track conversions so you can…
Hi guys, So as paradoxical-pixel mentioned my main responsibility on this project will be to make the Rhesus macaque's that will be in the room, as well as making some of the basic concept art and some minor modeling for the environment. The setting will be in modern Asia, and the throne will be something makeshift, the…
Hello All. Thanks carvuliero; Zi0; Carabiner adn BradMyers82 for your time and crit. Time for a quick update of the issues I managed to fix. 1. I fixed some of the issues. Frankly i fixed the issues that i could giving limited time. Created insets, added details on the grip, fixed some of the proportions and boolean…
His super heavy scene is probably not optimized and the performances in Blender 2.79 are already good, the simplify button set the max subdivision level in the viewport, he can decimate (and with a 4-5 lines script apply a 70 % decimation to every meshes). And he could maybe get more details and render faster by using the…
kk Thanks a lot for the input guys! I really appreciate it and it's very valuable! I think I get the fact that for high poly game models, you need to ease up on the support loops. A lot of times I do a couple of double smooths, then a final regular turbosmooth, since I"m going for photo realism. Is the reason for easing up…
Ok so I decided to just leave it as is because I couldnt think of anything special and had a lot to do However, I just downloaded the trial of photoshop CC, and while photoshop is my life, I never saw a reason to upgrade (and CC is not cheap either) And while it seems that there are nearly no new things, there are 2 killer…
It's on solution 4 at the moment after 1h47. 42% wasted space (just hoping it works fine because it's an FBX object which broke last time I tried): I'll probably texture this at 4K because there's so many parts to it so it may be a bit low res for first-person current generation. By hand I honestly don't know how long it…