Project name: Troubleshoot Brief description: Troubleshoot is a fast-paced co-operative shooter that consists primarily of a team of players working together to take down a large enemy/boss. Players must work together as bosses cannot be brought down by normal means, but only by attacking tactical points and areas. Players…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
Hi Omar! I've got a fair amount of feedback for you which hopefully will be helpful. I'm certainly not a professional so I can't provide a real expert opinion but I have studied quite a bit and I can share my thoughts on a peer-review level. I'm not sure where in the process you are on this scene so I'm just going to list…
Game development can be tough. Shit goes wrong, bad planning happens, deadline become immovable due to various reasons and scope/quality is not being compromised. All this crap happens because there ends up with a disconnect between the people doing the actual work and the handling things. I don't think there is huge…
Well, I recently left uni and since have had little to no positive come back from anything related to my chosen career. The funny thing was that for a month since I graduated I was at the job centre signing on once a week for 200 quid a month. I had more free time than ever on my hands and nothing to do. I managed to get…
Always working on stuff. Even married with a kid on the way, I'm working on stuff. Give you a bit of an example of where my head was at the Past decade: 2005 - 2007 Projects at work: Tony Hawk, Gun, FarCry All semi-realistic type games in terms of subject Matter. I really went hard at Dominance War, and Comicon contests.…
Well its been quite a while! The 3D visual team at work has been pushing towards getting into more interactive projects. I have been leading the charge since I have always found interactive media interesting. Back in collage I took a few courses learning Macromedia's Director and learning the Lingo scripting language that…
You can have high level of quality without baking. There is no always need for baking. There is a thread about this somewhere here btw. I see this "no hp no baking workflow" in a few new games, especially in racing games. The reason for doing this is that they already have enough polygons on their cars to get good shading…
Note: I'm going to talk a lot about process and inspiration in at least this first post, but will post latest WIPs at the top so you don't have to read all of my dumb expounding. Also, this is going to be mostly stream-of-consciousness writing, but hopefully it will make some kind of damn sense. Second Note:This is largely…
Hi :) So I went in to the latest challenge we had here at Polycount thinking I would actually finish it. My fiance was away for a few days, I didn't have to work over the weekend, no one was visiting us from out of town, it was perfect.... Long story short, I got caught up in playing videogames and taking some "me time"…