Thanks and I really appreciate nice comments! These are awesome fuel to my animation engine to keep moving forward. : ) aesir -I animated that scene in 3dsmax and used Biped rig from Character studio. Biped rig in Charactor studio is limited for customization but basic IK/FK control is seamless and very powerful. I would…
Hey all, We are looking for a mid-senior level animator to join our team here at Aurora44. Feel free to apply through our website, or PM me here :) Job Description Aurora44 is currently looking for a talented Animator to help breathe life into the world of Ashen. The ideal candidate has a deep understanding of animating…
Art
: Character Artist Torus Games is seeking a
character artist to join the team at our Bayswater studio for an immediate
start. The position is fixed term for 9 months but may be subject to extension
pending project requirements. The successful applicant will be required to: • Create high quality character models • Work…
We are looking for Fresher/Experienced artists with Excellent 3D Character Animation Skill. Key Responsibilities: * · Storyboard Animations * · Fluid Gaming Animations * · Cutout Animations * · Animation vie joints * · Gaming Engine Knowledge (bonus) * · Proper guidance will be given while working in-house. * Rigging…
Been working on another animation! This time, it's a short scene with a character on crutches. I'm a little slow to posting the thread this time, but better late than never! First, I did his walk cycle: [ame=" https://www.youtube.com/watch?v=RcxRx2rH62c"]Walk W/ Crutches Animation (Test 02) - YouTube[/ame] I've already…
Esim games is looking for a talented Animator to do military character animations. we work on a contract basis, and you get paid per animation you complete. payment per animation is 180. if you're interested post some of your work in this thread, or send me a PM.
Hey-hey poly people. I am working on a character in anime style. I am planning to make it look as hand drawn as possible, my direction for style is mostly "Jujutsu kaisen" and "Chainsaw Man" anime titles. A little bit about workflow: it is directionless now, so expect a massive amount of triangles on a screen.I do mostly…
Hey everyone, I've been studying animation for a couple of years on and off. I wasn't really sure if animating was what I really wanted to focus on at the time. After a year of not animating, I decided to take a class on character animation for games at my school. I put together a reel of the exercises that I worked on. I…
Hi all ! I'm Simone Tranchina, character animator and 3D artist. I like to design cool characters for videogames and for any kind of animation stuffs! I've got great skills in all the animation pipeline: from modeling to rigging until animation. I've also made some videogames as "Spece Backyard" you can find on Itch.io.…
Hello everyone, I'm having a weird issue where the Texture Offset U and Offset V I have animated just goes away if I turn on Raytraced DoF. This remains unchanged if I render it out as well. Post Effect DoF does not seem to have this issue. It took me more than an hour just to figure out this is a DoF issue and not…