Vampyre_Dark: I'm not 100% sure what you mean by the 'bordering' D: Bal: I would pretty much punch myself in the face if they made FF6 for DS, simply because nothing else could express my joy. Ziodyne: I think this would just be a generic magitek soldier - if he was a named character I'd probably give him a more unique…
i'm currently part of the core tester program, and i've played since launch. i suffered through the era where european players were forced into GOA service, and i'm still playing now that mythic have taken full control. there's a full scale rvr pack coming soon (not an expansion, really... just massive changes). i still…
sorry for dragging up this old thread, but I've been messing with this stuff lately and this thread came up in my searching. I think I've got the solution so I figured I'd update for anyone else who comes across it. Dunno if theyve made the transfer maps options better in maya 2008, but this works for 8.5 and probably some…
I didn't look at the model or read everything in detail, but I dimly recall having some problem with the normal map mixing mode in Substance in the past (replace vs. combine) and it not being really intuitive or behaving like expected. Might be worth doing a quick test if that changes anything.
Hey everyone this is a project that I was working on for some time now. it is a set of tools and modifications for Autodesk Maya that will speed up your work drastically. I tried to simplify Maya, make Maya smarter to help you out in many tasks as well as adding new features and tools. this first release is mostly focused…
I don't think the levels will be the same thing as Skill level. The TrueSkill matchmaking system is based on a lot more I believe, and anyone can get a high enough level just by playing since it is based off experience points.. the only difference is that they will take longer to get there. and shit, I forgot this was…
TACTICS • TEAMWORK • REALISM http://www.tractionwas.com Brief Description of the Project: Traction Wars is a Free2Play WWII Tactical Teamplay Realism Game. The game brings a vivid and realistic representation of the Second World War to your screens using the stunning CRYENGINE EaaS version, utilising the latest in…
Project Title: Hanako - Soul of the Samurai Positions Open UI/UX Developer Character Rigger (3ds Max) Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan.…
So I have started writing my own DX11 Tesselation shader, at a hope of looking at how they could be used for VFX. I started trying to get some basic tesselation working in Maya 2014 with the DX11 shader with viewport 2.0 and I am having some trouble with the domain shader. I think I am passing the right data sets through…
UPDATED 2014 YES, WE HAVE GAMEPLAY. JOIN US: http://facade.so/join Video: https://www.youtube.com/watch?v=6vzZ9aMejns&list=UUnAKhgzphZdIQuEZsbKmR6w IN-GAME SCREENSHOTS: Facade, by Zelcon Games What is Facade? Facade is a first-person, futuristic, 3D puzzle-adventure game, built in Unity (C#). Players use nanotechnology to…