UPDATED 2014
YES, WE HAVE GAMEPLAY.
JOIN US:http://facade.so/join
Video:
https://www.youtube.com/watch?v=6vzZ9aMejns&list=UUnAKhgzphZdIQuEZsbKmR6w
IN-GAME SCREENSHOTS:
Facade, by Zelcon Games
What is Facade?
Facade is a first-person, futuristic, 3D puzzle-adventure game, built in Unity (C#). Players use nanotechnology to solve puzzles and progress through the game.
Target: Commercial Digital Distribution (Steam, Desura, etc.)
What have we accomplished?
- Detailed GDD, narrative, and gameplay documents (25000+ words) to make development simple
- Established code base: All of the basic gameplay mechanics are in place, and usable! We've developed custom tools to make level creation and modular level design a snap!
- Proper management: We've successfully used project management tools since the project's inception, that allow us to complete tasks, communicate, and see the big picture.
- Modular from the start: We've developed custom tools to facilitate rapid creation of levels that are rich in detail!
- Consistent, close-knit team: Our five core team members have been working on the project for nearly two years, save for a few breaks for exams and vacations.
- Perseverance: Facade began (as a concept) in 2011, and has survived transitions between three game engines, three project management tools, four programming languages, two business models, and countless Skype calls.
- Detailed analytics: Every play session is tracked extensively via custom metrics, allowing us to view heatmaps of player movement, monitor enjoyment, and optimize the game to eliminate confusion
- Music/SFX: Over a dozen tracks posted on our Soundcloud page, as well as several custom SFX, made exclusively for Facade.
- You can play it. Right now. Fully-functioning first-person puzzle-solving gameplay, in fact.
What do we offer?
- Powerful portfolio pieces and references: Committed to the project? Your future employers will hear about it.
- Welcoming and determined team members: Ever lost track of time and stayed up late creating art? We're like that.
- Flexibility: We've worked with team members from China, Italy, the U.K., Germany, Canada, the U.S., Poland, Russia, and Libya, in countless timezones. We value your time, and work to create a consensus for all meeting times, so everyone is equally grumpy.
- Consistency: We're nearing our 52nd weekly sprint review/planning Skype call.
- Simple, efficient tools: In-house tools empower you to produce art that looks fantastic, whether in-game, or on news sites.
- Industry experience: Over half of our contributors have worked on major titles in the past, or have had professional development experience, including work on titles such as Deus Ex: Human Revolution, Thief, and Halo 2.
- Minimal revisions required: We use a multi-stage process to minimize revisions to art, making development far more efficient!
- Venture capital contacts: Contacts with traditional tech investors via friends in Silicon Valley. Who needs Kickstarter? All we need is a polished trailer, and we're set.
HOLD ON, WHERE'S THE "PROFIT SHARE" CLAUSE?
It's deliberately omitted. Projects that advertise "profit sharing", the vague promise of a piece of future loot, are arguably deceptive. Any profits from Facade will benefit dedicated contributors, yes. But that shouldn't be the reason you join our project.
What do we need?
3D Environment Artists
- Experience with hard surface work (preferably metallic/inorganic)
- Can create high/low-poly models based on sketches/concept art/existing models
- Can construct complex, rich scenes as modular pieces
3D Character/Prop Artists
- Experience with hard surface work (preferably metallic/inorganic)
- Can create high/low-poly models based on sketches/concept art/existing models
3D Animator(s)
- Knowledge of rigging and animation
- Concept Artists
- Can create clear, detailed sketches/concept art based on art/reference imagery
Note: C# Programmers, Composers (SFX/Music), Bloggers, Testers, Web Developers/Designers, Voice Actors, Designers and Writers are also invited to apply!
JOIN NOW
TINY SAMPLE OF SOME RANDOM ART THAT WAS LYING AROUND, SINCE PEOPLE LIKE PICTURES:
[sketchfab]d93b808b45b04236909e75d250272988[/sketchfab]
IF YOU HAVE ANY QUESTIONS/COMMENTS/ISSUES WITH THIS THREAD, PLEASE REPLY
ALSO: WANT TO HELP FACADE? TAKE A SECOND TO LINK THIS THREAD IN YOUR FORUM SIGNATURE!
Replies
I am willing to work on Facade!
As my CV demonstrates, visible here, I have worked on the pipeline for video games before, worked within teams and to deadlines.
My skills include 3D Sculpting, modelling, unwrapping, texturing, rigging and animating. But my skills are not stagnant and always on the up and always becoming stronger!
My portfolio can be viewed here
Adrian Nantchev
nantchev.com