Just looking at the Ogre guy again, it strikes me that the white part doesn't really read as skull at first. It took me a bit to realize that the skin is ripped away showing his skull. A close up of the face would make it easier to tell, but I think that some extra work there could make it a bit more believable. Also, the…
Hmm. Interesting approach. So, do you have the skull as a SubTool then once it’s finished you duplicate it and add muscles to that one, duplicate that and then add skin/fat over the top of that one? So in essence - 3 SubTools (or 4)? Isn’t it a bit awkward having to change the proportions for each SubTool based on a…
I posted this in my ongoing thread, but I think it was swallowed up. So I am curious, and maybe I can get some guidance here. I am working towards character art. I have been focusing on the skull where I can and trying to get it down, recently got Dr.Paul Richer's book and have been trying to understand some of the things…
Quick update: The creation of the Emperor's head and face presented me with some interesting problems, and there were two ways I wanted to tackle it. One of the problems was that the character wasn't strictly human (in our sense of the word), and I wanted to represent the image of someone from a much older race, almost…
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…
Actually, what dromeosaurid is it? Looks a bit like a deinonychus. Hips are too wide, shoulders should be put lower and remade. Widen the ribcage. I can't believe it'd keep balance on legs like that. Without changing position of the knee move foot and ankle further to the back. Second toe (the one with the giant claw)…
Wow you sound like a terrible person. Wow dude that actually took about a week of work. It's a helmet. It has concept and design, it's a hollow helmet that fits perfectly over my head. Meaning it has concept and function. The Inlay of the skull is meant to mimic a skull. Not perfectly replicate it. Personally you all send…
I was standing at a street corner waiting for the signal to walk. I had a Walgreen's humidifier in one hand and a fluffy Warhammer 40k novel in the other. My mind was focused on getting home to play WoW and eat some tasty Indian food. The moment was calm, 9:30pm on a well-lit, well-traveled street, not in the best part of…
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This is pretty cool, man I totally agree about scale issues and containers for the food items. For the skull I'd say you should keep the middle seam in mind a bit. It's a little distracting with so many cracks right there, so I'd lay off it a bit. For the brains I think you should handle its surface treatment way different…