EQ, I'm not sure about the first link, its the Mobo I ordered =/ I'm not a big fan of EVGA mobos (great video cards tho) for two reasons: 1) The on board audio they put on their boards, sucks. I've actually had the box say Realtek but I got some other generic chip their drivers didn't support. I found this out about a year…
Hello, it's a pleasure to meet all of you. I signed up here a few years back, but I got busy with moving etc. But now I have some time to spend with my hobby. My goal with 3d is being able to freelance and make some money one the side. And also make people happy by being able to deliver them figurines of their favorite…
Hello! So I joined Polycount a few years back with the intention of leveling up my artwork. I wanted to participate in the art challenges and getting in the habit of posting my art online while also taking critiques and feedback. Lo and behold, shortly after creating my account I ended up moving for my work and put my…
Hey there, So I'm really unable to get to the point quickly but I'll try to be as brief as possible (really nervous about my first topic, presenting how little I can do after many years trying to be good in 3D so bear with me, please ?) So my aim, as of right now, is to create an "average" male base mesh that wil allow me…
Hey all - first up, sorry for this rant... hoping some of you take some time to read it - I just joined Polycount and, as such, am a bit nervous about sharing my less-than-stellar work ( I'm a game designer with some commercial experience... so this art stuff is new to me), but I need some help! I'm at University and we…
Hi everyone. I finished high school several months ago and have been stockpiling questions over the summer while I studied and practiced. I would really appreciate it if I could have some of them answered before I head off to the Savannah College of Art and Design in three days to begin my journey into the game and/or film…
I think with freelancing not going too well, has more to do with outsourcing also. Like no doubt companies like Virtuous have great artists, but its like an assembly line and there's a good reason their rates are way cheaper than what it would cost to commission the same from an artist local to the studio. This is where…
For me, I had the chance to learn some 3ds max in high school and I was hearing you could get a job in games without having to college/uni so it instantly appealed to me. I always loved video games so I started learning how to make game art (bad bad art in the beginning). I took a couple years to work on my portoflio,…