Hey, Ski! There's a lot of variables to getting the masks to come out consistently if you're using another tool to bake your maps. Did you allow xNormal to bake your cavity map? 3DO expects a curvature map, which is a bit different than the input you provided - but it will create one for you. If you're using a high-to-low…
Hi folks! I am looking for somebody to help me create many (probably hundreds) of renders. I have a collection of many STL miniature files my company has created, and an existing Blender scene and material setup for the render. The job consists of importing and resizing the STL files to fit in the scene, assign the…
I'm new to ZBrush and learning a good deal from just simple brush testing but I'm looking for a brush that will allow me to crease topology. At the moment, I'm deforming a clean car buy using the move topology in a low deformation and then checking it out in a higher setting, but I'd like to be able to crease some of the…
A) I have a zombie character mesh that is already skinned to the biped... I'm wondering how to create dismemberment animations, for example cutting off the head or limbs, or perhaps slice the zombie in half across the middle (example video (gore warning): [ame=" https://www.youtube.com/watch?v=Zz_vrbUCCvg"]Kung Lao's Buzz…
Hello all, and thanks for letting me join polycount :) I am at the moment trying to get better at creating game assets, and while my modelling techniques are somewhat decent, my texturing abilities are not. Over the last few days i've been trying to create a base texture that looks like this: But i've been failing…
I'm curious to what technique everyone uses to create textures like rock or terrain? Do you hand paint yours? do you apply normal maps? Personally i'm trying to figure out what the benefit of using certain techniques are. For example the way i texture my models right now is simply modeling, uving, photoshop, then bringing…
after I inserted an xref file (using drag) into scene, I want to make some instances from that file using shift+drag. but it only makes instance from root dummy of xref. I tried to insert xref from application menu, as I need to control all imported instances by one object(such as a dummy) so using "xref objects" is not…
It's fine I think I got enough consensus on Steam as work software distribution. Not great but cool how it has some persistent licenses still. @iam717 I think having offline versions are great generally, but it's way easier to duplicate and distribute. The most chill licensing design I've come across is your download pings…
Diving into my first environment piece using Unreal Engine and I have a few questions. I've really only modeled bigger props before and have started to use Substance Designer recently. A few questions: 1. What size textures are usually used for walls/ceilings/floors? 2. When UVing a room, do you UV the wall/ceiling/floor…
I'm not so sure the Crease Edge Features is only for SubD modeling. It works on a single edge without producing any subdivision to harden it. It looks to me like the effect of creasing an edge produces a hard edge, so the outcome appears to be the same as hardening edges. Just the Quick Selection Sets are more clumsy than…