JordanN, just because you're using 100k tri's doesn't mean you get rid of your normal maps... This... In some cases I do this with far lower limits in 3DCoat, I'll retopo something with the lowest amount I can get away with and then subdivide it with little clean-up afterwards. Geometry is also very cheap, and for…
Sounds like he might be using it all on the same timeline and having the exporter used to divide up the timeline into the specified frames for specific actions. Overall I wouldn't really count the amount of frames per the whole timeline as much as the amount of frames per seperate animation. And for that I would say just…
I have multiple OOM bugs, on multiple titles, that say 2 is absolutely true. It's not a performance issue it's a memory issue - vertex count is the literal size of a mesh in memory. The goal is to get the most amount of triangles for the least amount of vertexes. Maybe if you only develop for PC it doesn't matter but I've…
I am working on a piece for the blizzard art contest in a style similar to moonglade, focusing primarily on a uniform cool ambient light, while using several secondary lights to enhance mood. With this project Id like to develop my skills in lighting, texture paint, similar fog effects and simulating water using animated…
Hi, Few questions. 1. Using Maya 2016. I can't seem to get the ShadowMap node to work in any regard, anything I plug the 'light gain' value into turns flat orange. I believe multiplying this by the final color output should essentially darken areas where shadows would be, correct? 2. If not, how do you 'take' the shadows…
As in man-hours per project? Of course, unless someone is extremely indecisive and/or willing to spend a lot of time on exploration. Usually, you'll also need more people doing 3D than people doing concepts and while there will often be some overlap, the concept artists will start and finish first. And just in case you…
Hi! Don't know if applicable here, the terrain-documentation mentions that lightmapping is not supported with GPU instanced details. To check whether the gras mesh bakes itself bakes nicely, I would light-bake it in a small scene (has non-overlapping lightmap UVs, sufficient resolution). With lots of foliage lightmapped, I…
The cage is a visual representation of where the rays are going to trace to. The numbers you put into the ray distance are a bit meaningless if you don't know what they relate to. Even you just inflate the low poly model by x amount it's still an representation of how the normal map baker does it behind the scenes with the…
Thanks a lot for the advice guys, however...I'm still interested in learning some of the other facts about Seattle area, but how 'bout we expand it. Lets take same questions from post one and apply them to where YOU currently are living and working? Questions to answer: City and State? Where you are currently working? What…
Thanks for posting. What I am currently thinking is that they are more offering me a long term job rather than just freelance. That being the case it'd be more reasonable to charge less I think. I'd be happy to start earning an amount that would pay something like £20k a year plus software expenses, so that gives me a…