When you say Pixel what do you mean exactly? Pixel - UV Editor/Monitor Space or Texture Resolution Space. Seems like you're trying yo match UVs, have you tried transfering UVz from one mesh to the other and using it as a starting point? You can move stuff in blender easy (by texture resolution pixel) Make Selection, and…
thanks scott. While that worked it was not exactly what i want. I want to copy uv's from one set to another on the same object. Sofar (with a little help from highend3d!) i come up with this: string $objname[]=`ls-sl`; for( $i=0 ; $i<(`size($objname)`); ++$i){ select -r ($objname[$i]); polyCopyUV -uvi "map1" -uvs…
"But if there's a way of making the model look exactly like a single mesh object" Well indeed there is a way, as that's precisely what happened here :) As said, a remesh based on volume will do it. Blender has a few variants using the Remesh modifier, but there's an even more powerful one available directly from Sculpt…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
If your favourite character is too niche and dot have stl model for print, i would be happy to make special one for you. Here is my portfolio - https://cults3d.com/@RibaKaplja Contact me on discord- kicca0427
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
I'm new using Arnold and still learning how to use it. Everytime im doing a single render image on the oil drum I get an issue where the normal does not look good, it seems inverted like 3 and sharp shadows or reflection 1, 2. In the viewport 4 it looks fine but not when rendering. Im using aistandard surface shader, in…