Here are some (general) info about trimsheets: http://wiki.polycount.com/wiki/Modular_environments Especially for Substance.. maybe this: https://www.adobe.com/learn/substance-3d-painter/web/trim-sheets-with-substance-painter or that: https://www.exp-points.com/exp-tutorials-keegan-keene-trim-sheet-substance-designer
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Thanks, Yeah thats a bit sad, I guess ill go with a combination of using mesh data to change tiling based on need, and a fixed houdini setup. Are you sure we couldnt calculate the uv offset of vertex 0 and vertex 1 as example and compared it to world offset of the same vertexes (assuming a perfectly projection with no…
useage, finger prints, ink usually starts leaking? could add that anyway at least it happens to my pens after a while, wood grain more grainy, the indents of the wood are very soft looking. I slam the pen when it has the cap on so that pristine tip of the pencap would be "warped" a bit. And i break the pen cap fin usually…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
@okidoki already posted a link to the wiki above, and I think the specific issue you’re dealing with is explained a bit more in the UV Coordinates section here: http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#UV_Coordinates There’s also some info here specifically about mirroring a model with normal mapping,…
Hey everybody, I'm writing a small script that automates a couple of baking operations in Maya. One I'm trying to get to work is baking vertex color information from my sculpt to my lowpoly but the problem I'm coming up against is the fact that Maya doesn't seem to import the vertex color info. For example, if I do some…
Hey, i dont have any good tuts to recommend, i learned this technique from looking at game assets from older games. One piece of good info i found a few years back is the Sunset overdrive talk, although a bit dated. I usually model with splines so that i can take advantage of the generated uv. I also use simple shapes for…
@Alemja - I think it really comes down to the project and pipeline. When dealing with 100's of characters it helps to have all the information we can input into the system, and certainly the approach is to get close to the visual target but with automation driving input, good to have those values especially for clothing…