Ok... let's leave it at this.... I've been oversaturated with Cars for the past few months (that qa job i've mentioned), I'm a car nut (so high expectations on certain levels), and I *still* had a great time at this movie. If I can enjoy it even after a non-stop direct-to-brain assault of Cars related stuff, it's pretty…
there are several edges in there that are not really needed in order to define the 3d shape- but I guess that can be part of optimizing once you have the basic shape down. Like some edges seem to flow through all parts of the car which are not always really needed especially if its a low poly aka portable game. Also wheels…
I am no longer looking to complete this project, mental health bills depleted all my funds. I am trying to do a grill and headlight swap on my car (1982 Volvo 245) to an older version (70's style), unfortunately I can't find any used parts so I figured I could 3D print it as it is originally plastic any how. So what I'm…
Just wanted to say yes it is pretty damn powerful for playing around with forms if you can get the tools to play nice & do what you want them to do when you have them all in place & if you might wanted to exaggerate them together later on for instance, for fun or stylizing purposes. Liking all the Écorché. Welcome back &…
OFFTOPIC: Guys, cut it out with the attitude, not everyone has the same metabolism, just because your body is able to dump salt out by eating loads of it as if it's nothing doesn't mean others can. ONTOPIC: Why not try animating? You will need to sometimes stand up and act out a scene in an animation, so you could be…
It’s good you mentioned this specific example. Objects can be setup to share UV space specifically so they can reuse the same material. This optimizes the rendering speed, by reducing draw calls. However, anything using transparency is usually separated from things without, and uses a dedicated material. This is because…
Blueprints are important, but not THE most important. Reference pics from all angles will help you further in the end. i've seen people make abominations of cars because they only relied on blueprints and not refpics. Ticotaco, I could write pages and pages about this, but the best thing you can do, is study wireframes of…
Ive been trying to get on to the apb forums to give some constructive criticism but it keeps telling me my product key is invalid but its not its straight out of steam.There are moments of excellence in this game but there are lots of problems with the actual gameplay. some problems Ive encountered: *The guns are all a…
Right, for starters, chuck that attitude out the window, you know it can be done, you just don't have the available information yet. Now the glossy material you are trying to achieve can be broken down into the various qualities you want to get out of it. It needs to be flat and smooth. It needs to reflect the world. For…
Hi guys, I am working right now on a new project that will be separated in two parts. I'll share here progress of the first part and that is design of the car and presentation of it in Unreal4 Showroom. Second part will be video of this car moving through some old road in woods and I'll work on it after this. Any thoughts…