Based on concepts by Alexandr Pascenko. I mix and matched a couple of his concepts into a character I wanted to create. I dont make male characters often but I wanted my next low-poly character to be male, and Alex's concepts are pretty awesome! This is where I'm at with the High poly so far, a couple days work , mainly…
A mythological creature from scandinavia, my avatar depicts a tomte. They're similar to english gnomes but taller and more dangerous. In pre christian times in northern Europe people used to believe in an ancestor spirit, that protected and helped care for the farm and it's animals. The Tomte was worshipped as a minor god…
Just jumping on as well to say I think this looks really cool, Here are some of my suggestions, note i'm not too good at composition, and my monitor is a bit weird. So all this is gonna be subjective First is the composition. Its cool not to have Remoir as the main focal area however nothing is pointing towards Remoir and…
Really nice work so far! I think you could add some mood lighting to the scene to make it more mysterious, atm the light is fine if you want to show off textures, but it's not really selling the idea very well imo. Also the lamp, yeh, it still looks too bright in glow and casting and I had to look hard to see that it was…
It's hard to tell if it's the lighting or the diffuse right now, but there's too much black right now. The metal of the sword is reading a lot like rock to me right now and it also blends in too much with his armor, some color variation in there and a different metal material would help it read better. I know Blizzard…
I think you would be better served by focusing on producing more art to boost your portfolio if the goal is to eventually be paid for your skillset. The biggest mindset shift i think would help you is switch from looking to what you can take/get and focus on what you can give. Right now you are looking at an internship as…
Looking good so far! I don't know if it is because the perspective is extremely exaggerated in the concept, but I would say that your SCV looks a little bit taller and thinner from the original. Maybe the panels next to the cockpit could be a little bit wider? Not entirely sure, really. Remember to leave some room for the…
A long way to to go, especially considering I modeled the hardest parts so far. Looking for feedback 12 hours before class won't do you a lot of good.... Step 1 - Look at the ref. Look at your model. Then attempt to make yours look more like the ref. All of the top details are missing, your ref is much rounder along the…
Remember the one thing he did say in that article is that the pure mesh approach is only good for grass that is very simple. Also the tight cards can be used for a lot of different types of grass from the looks of it. I believe that giving those taller pieces of grass their own tight cards allows for a greater level of…
The proportions actually seem spot on, the only thing that's off are the hands. I still think he might look a bit too ripped around his tummy area. The only "realistic" way I know of how to make large hands look good on a humanoid is to make the humanoid taller by making his head smaller. Look at the 9 head guy to the far…