Funny. The music in that trailer is a remix of an old Smashing Pumpkins song. The original was used in the crappy batman film (the one with arnold). [ame] http://youtube.com/watch?v=GV_XMQ7uXHA[/ame] Thought I'd share that bit of trivia. Looks interesting.
Hey guys! Finished my Bulma project! :) In the end I rendered it out in arnold, maya and made the hair with xgen. Hope you like it. Feedback is very welcome. Link to artstation: https://www.artstation.com/artwork/4bDZw8
I created this Batman bust as a personal project in my spare time. The idea was to create a bust for printing and this inspiration came through the lives of artist Alvaro Ribeiro. I did everything using zbrush and the rendering was done in Maya using Arnold and composed in photoshop. Hope you like!
Hey better late than never so here is a fishing boat I have been working on that I still have lots to do Modelling is being done in Maya Texturing in Substance painter and designer and its all being rendered in Arnold
So I have an issue with extremely visible seams across my model in Maya 2018 compared to UE4 and substance painter. I'm using the AiStandardSurface shader from Arnold. Has anyone seen this kind of issue before?
Hey everyone! Thought I'd share a work i made lately hope you will like it. Sculpted in Zbrush and Maya, texturing was done in Substance Painter, Xgen was used for hair, Rendered in Arnold. Artstation link if you want more :) - https://www.artstation.com/artwork/8lmn26
Thank you guys for pointing me in the right direction, I forgot to mention Im a Maya user, and searching a bit further into Arnold as suggested, I've found the utility to do just as described above. Many thanks! -Mike
Yeah my reference for the face was Arnold Swartenegger. I thought my concept looked like him. I also thought he looked like David Beckham. But yes my concept's nose looks bigger. Ill but some work in.
@throttlekitty Thank you so much for answering my questions :) I use Arnold for render, I'll look into its render layer setup. Why is UVs and subdivision can be tricky? This has been huge help for me thanks again! :)
The think that annoys me is that once you set that type of shaders you can not use Arnold or Art, or any renderer apart of scaline that probably will look bad. Also you can not export that PBR material except to Stingray or his successor.