Hi and welcome to Polycount. General Discussion is the wrong section to ask questions like this. I moved your thread to Technical Talk. Please improve your thread title. And make sure to indicate which software you're using. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use…
It's really important to indicate which software this is, preferrably in the Topic title. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use Also would help to explain in your message how the rig is set up.
Hey all! We have been busy adding more textures and improving the textures we have. We have also have a lot of freebies available if you haven't heard, feel free to check them out! Marble texture pack, includes 20 marble images, a nice selection of seamless included!: http://episcura.com/p/669_1b1b4061 Our Horror texture…
So there seems to be some mixed messaging when it comes to Core. The storepage as well as homepage for ZbrushCore says: "If you … * love sculpting, messing with clay or just love art * are a 2D illustrator wanting to try 3D * an aspiring game, animation or VFX artist * an artist with big ideas for 3D printing * a…
It is a nice model, but the numbers aren't what you'll see in a next-gen (PS4/Xbone) racing game. They are actually comparable to those from Forza 3. From the discussion here, http://www.neogaf.com/forum/showthread.php?t=376652&page=178, the numbers they used were: LOD0: 172753 polys LOD1: 45074 polys LOD2: 21802 polys…
Your model is looking good. but its a bit to blocky have you taken a look at Racer445 AK tutorial? maybe that will help you out a bit here it is: http://www.polycount.com/forum/showthread.php?t=63496 its completely free and thanks to that tutorial i learned a great amount of modeling weapons :) best of luck and dont stop…
I was talking about people like this, if you are a teacher of course you're going to be able to make good tutorials. http://www.turbosquid.com/3d-models/gto-judge-3d-model/632467 http://www.youtube.com/watch?feature=related&v=tc72cNLuoYo&feature=related or some of the indy iphone artists. if you skills are at a hire-able…
Demohead (912k verts) and UVS (UV Master default) = 97.1MB Demohead (912k verts) and GUV = 97.4MB Demohead (912k verts) and polypaint (no UVs) = 63.9MB You can also have Decimation Master preserve polypaint.