Thanks! It's on the list of 'awesome stuff I could add', I'll get to work on it soon, stay posted for updates. Currently working on the performance issues, for a moment I feared it was my huge level blueprint that was clogging things. Luckily, the issues were all caused by the moveable lights, and the post process…
Two things to check. 1) In the preferences under "mem" is the allocated memory which should be jacked up all the way to 3000 or morel. By default its on 256... I have no fucking clue why. 2) Also in preferences under "undo" is the undo history number which should be around 200-300. I think by default its set at 10,000 or…
Absolute basic instruction count for a solid color diffuse is in the 30-40 neighborhood. Also not all instructions are equal. An add is different than a square root. So its hard to say. However there are hard limits. 512 (I think) for SM3 (Direct x 7-9) 4096 for SM4 DX 10+ I just made up a shader with about 1200…
[ QUOTE ] I saw that (a while back...) people were doing garg models/asking for garg drawings. Here's the last piece I did. http://www.deviantart.com/deviation/15499290/ [/ QUOTE ] Everyone? USually i'ts just me making the gargs around here as far as being the only one at polycount obsessed with them :P OKAY THOUGH I'M…
Hello, Here is a video I made discussing the various types of Python available in Maya. And when to use which API. A lot of people still use cmds, and haven't discovered the advantages of Pymel yet. Hopefully this will help spreading the word. The official Autodesk intro is also great at comparing both of them. And I go…
I see what you mean, you have a byte for the whole part of the number and a byte for the fractional part of the number. You have 256 steps in that fractional byte, so each step could represent that 1.0 / 255 = 0.0039215... increment of the fractional part, like you mentioned. In order to fit those two bytes into a two-byte…
Damn, so do most assets have about 2-3 materials blended together in the Madagascar level? I saw a talk with Jacob Norris and I think he said for the Scotland environments there were about 150-200 textures in that scene, how do you guys manage keeping performance in scope for something huge like madagascar? I also saw the…
I'm wondering this as well. I'm pretty sure the decimal based grid size doesn't work in Max. Also, I've heard that the correct math isn't 1/256 it's actually 1/254 because Unreal uses a 1 pixel border around lightmaps for filtering which means you lose two pixels so you need to divide 1 by 2 less than your lightmap…
Breaking news: Crashplan is exiting the consumer market. http://www.businesswire.com/news/home/20170822005727/en/Code42-Focus-Exclusively-Rapidly-Growing-Business-Enterprise Bummer. Now I need to find a replacement that covers all the things I liked about Crashplan, at an affordable price. * Unlimited backup size * Cloud +…
Ok, so it seems like the reason to use powers of 2 is so that they can be easily combined with one another? This is understandable, but i'm confused as how to size things that don't have XYZ dimensions that are the ratio of say, 2:1:4 or something like that. Like if the concept calls for say, a doorway that is 200 units…