hey renderjs, hope you had fun in syd on aus day :D , just a question - the 'website' link points to version 2.9 - and says that is compatible with max 2008.. is it the same requirements for version 3> (i.e. will it work on max 2008 aswell?)
8gb for $299? Ouch. It's cool that it's got internet and all that, but still. That's a hefty price for such small storage. I've got 9gb of music sitting on my work PC right now, and another 15GB at home. A paltry 8gb for that price seems steep.
I started to work on this mosque. I thought it would be a nice challenge. It has 216 tris and is being textured with 2 64x64 textures at 16 colors. Let me know what you think. Currently working on the textures. Thanks. Alex
W.i.p. I am doing this character as a study based on the concept of Diablo 4 presented at Blizzcon 2019. Some things I am creating and some I am using references to other concepts in the Diablo universe. My goal is to make this character in real time. Concept My version
Hi I'm working on a script in maya 2019 the unfold vertical command is uvTkDoUnfoldAlong(1); Can anyone tell me the unfold vertical command for 2017 and is it same for other previous version also? Because when I'm running my script and it is giving me an error in 2017 version.
Hi
all, Happy 2019! I’m new here and I’d like some feedback on this model I made. It
was made as a learning experience, trying to get back into 3d art and I’d like
to know how to push the modelling, texturing and rendering further. Thank you.
If you like it, you can buy it at: https://www.cgtrader.com/gadohoa Captain Marvel is an upcoming American superhero film based on the Marvel Comics character Carol Danvers. Produced by Marvel Studios and distributed by Walt Disney Studios Motion Pictures. Fanart for film Captain Marvel (March 8th, 2019) Thank you for…
Hello guys I would like to share the model I started for the Retrogasm 2019 challenge. Unfortunately I couldn’t finish on time but now it’s done. Sculpted in ZBrush; Retopology in 3DS Max; Texturing in Substance Painter and Photoshop; Rendered in Marmoset.
Hi Guys, Here is my last freelance project. I worked with my collegue Gabriel Galvao. He worked on the weapons, and me on the character. The polycount of the character is 21K and the textures of 4K. Hope you like it, any suggestions are welcome.
It's the same build for now. Like previous year, we included the last 2019 build in the 2020 license so that people could take advantage of the Black Friday sale to get their new license.