Just realized I never posted the stoopid ingame footage I made for my scene :smiley: https://youtu.be/AeXy9KEzI3E And, for posterity, a couple of renders: https://cdna.artstation.com/p/assets/images/images/006/139/148/large/claudio-piccinni-01.jpg?1496308367 See you guys at the next challenge!
Ok after checking out some wireframes,I added a loop around the eyes and another one for the brow one around the lips and added a new one which i shaped out the cheeks with so please. I hope I worked the stuff you guys crited on. so here it is as 195 polys
Much better, the focus is back on the character. The angle of the camera is still looking down on it. Drop a biped in the scene, put the camera in its head to get roughly the right perspective. You don't want to be looking down on the model unless you are on a 5ft high platform... oohh that could be cool... Maybe have a…
This slipped to page 5 so am doing my bit and attempting a crit... Concept usually goes either high then low, low then high or middle base to lo and hi. It depends on the artist and situation with machine specs, it seems. - I think the radar holder (base) needs some work. - How many triangles in the "metal bars" and could…
Hey, I've been struggling with this for the last two days. I am trying to create a game with mel script, not by choice but for a project. The last piece that I need to make this possible is to attach transformation controls to a sphere that has a gravity dynamic (g.d.) on it. However, I think because the sphere has the…
Teddy, Here's what I am seeing on launch of nDo2 http://imageshack.us/photo/my-images/196/ndolaunch.jpg/ (Sorry I couldn't embed the image) FYI: Win 7 64bit Latest Nvdia drivers Note that I am using PS Extended. Not sure if that would change anything.
The problem with the solution above is that if you want to edit the model later on its going to be really difficult. We are having a discussion about this in the modeling shapes thread. Basically read what Perna has posted on the last 4-5 pages. http://www.polycount.com/forum/showthread.php?t=56014&page=133
Time to start a new model! 1973 Economy Power King. I am aiming to be much more efficient with this model though I know I will definitely hit some snags/issues along the way. Need to gather some more reference so I can begin modeling :D .
miauu's Live Measure Pro is updated to version to version 1.3. Changelog: - Added Linear dimensions - measure distances between points but only on X, Y or Z axis. - Added Decimal precision of the shown measurements - limits the number of digits after the decimal sign. https://www.youtube.com/watch?v=8Eb8IpmpTuU
Fonfa: I am using generic units and the object is about 280 units tall, 194 units deep, and 330 units wide. I had never seen this before either and have not found much useful information by searching for it. It is not a complicated mesh either, so this one has me confused.