Lumia 800 and now a 630 :) If windows phone is an option for sziada i would recommend the lumia 830 or the 930 both have actual hardware and really good cameras so you can shoot some reference photos when you don´t got your camera with you :)
i kinda like the lighting from post #130 more than the current one. it looked like fairly normal sunrise and stronger light gave the scene more depth. now the environment (especially the building) just looks more bland.
The units are just generic units. UDK uses snapping in power of 2 grids though (32, 64, 128, 256 etc) so you might want to adjust your grid in max to that. iirc the default room height is something like 160?
* How tall is a character? - UT3/UDK * This depends from game to game. Developers can freely configure the size of a character. A UT3 character is roughly 90-96 units high, a GOW character comes in at 160. from: http://www.hourences.com/book/tutorialsue3faq.htm
http://www.scan.co.uk/products/23-asus-vs239h-led-ips-monitor-full-hd-hdmi-dvi-vga-1920x1080-5ms-250cd-m-80m1-black £130 inc VAT for a single monitor. and i think they're doing a deal for two with the dual holder stand. fucking amazing deal for those looking for a good monitor.
Hi everyone, My name is Mao Wenjun, from China. I'm a self-taught artist and now have time to do some freelance job. You can find my portfolio at: http://mrainbowwj.deviantart.com/ And please feel free to contact me at: mrainbowwj@163.com
this is my senior project for the art institute of california san diego [IMG][/img]http://imageshack.us/f/809/shot1e.jpg/ [IMG][/img]http://imageshack.us/f/163/shot2f.jpg/ and the video [ame=" https://www.youtube.com/watch?v=p9QYidDyimk&context=C3d3029aADOEgsToPDskIQnV6Ryko6-Pk04iDU5oRl"]UDK - Destroyed city - YouTube[/ame]
we had the same issue here in Australia (was the same when I was in Germany) price is about twice as much or at least 160% of the us price. Upon asking autodesk about options to buy it via their us website they aborted communication. Lucky we have another studio in the US but I hate their attitude.
We spent a lot of time getting Bloodrayne's dress simulate well. The Dress model has about 130 exported bones and about half of them are simulated realtime. If you want a loopable cloth simulation you'll need to use bones with reactor or a script as Fat said. Or you could just animate it.
Hey everyone. First time posting for critiques here, but I would just like some critiques and comments on this restaurant piece I did for my portfolio. This is a relatively low poly, Chinese restaurant of the Qing Dynasty era (1600s - 1800s) meant for real-time rendering (these shots are rendered in Maya via mental Ray for…