mm maybe because the upper torso is not moving with the body. If the whole body (now the low part) move back for the run , I think that the torso should move with it since they work as a whole. I mean if I am running and my hips are running forward and backwards it would be strange that my chest stay in place , like its…
I'm pretty sure I made this exact thread two years ago. Telling people you're "working on your portfolio" and they don't understand why it's not finished yet. Does it suck? Sure does. Just keep on moving a little closer each day then when you finally make a living off it it will be all the sweeter. One of the biggest…
If you are aiming for real cool scifi look, you should add a lot more details on your mesh ! http://videogame-art.com/wp-content/uploads/2012/11/VideoGameArt_ScifiGun_Ely02_TorFrick.jpg http://digital-art-gallery.com/oid/17/1280x960_4749_Gun_3d_sci_fi_gun_weapon_picture_image_digital_art.jpg…
Having just pushed my way through a walkcycle assignment for school, there are a couple of things missing in my opinion.. there seems to be very little upward/downward movement of the hips, and the upper body is nearly motionless, as if the spine weren't connected to the hips. Also, your footroll seems off somehow.. maybe…
Well that's good to hear - although admittedly 0.2 seconds is still very long for something that should be instantaneous. But we're making progress :) As for blending options on folders, you could indeed work around this limitation by using smart objects (which can be created from a selection of multiple layers) instead of…
If it means anything i dont have any malice towards you anymore, and i doubt much if it is said by anyone else is in full seriousness anymore. But yeah i agree with what you are saying. It was never my intention to derail the thread with my calling out of c22, but it just kind of escalated from there :/ . One thing i must…
Hi guys! There's a lot of great stuff here. Here's my model right now. I haven't done any of the foliage or ground yet, since I have to learn those skills before trying it out 😂. I used this challenge to try and make a model that's as efficient as I could (tri-wise). I was able to get it down to 10,360 tris, with the most…
3DCoatPrint 2022 Released ! - Completely free for any, including commercial, use if the 3D models you create are intended to be 3D-Printed or for the creation of rendered images. Other uses may only be for personal non-profit activity. - All 3DCoat sculpting tools and 3DCoat render inside - The only limitations are applied…
I decided to make a normal mapped gun. Here is an early WIP on the hipoly. I was going to wait until I finished the hi poly, but I have a question: Do you think that A and B should be the same piece? Or should I make A and B separate the way a real gun operates? Crits welcome, of course I know I don't have much yet. Wanted…
Hi, I'm currently working on a Walther P22. The gun model is a bit older, but I wasn't really happy with it. Improved the model/bake, made a few attachments and redoing textures from scratch now. Work on the base materials so far: