Hello everybody! Many structures in nature are produced in relatively simple processes and therefore can be modeled using script-based approaches. I summarized a number of possibilities in a recent video - have a look!
Here’s some additional videos: Create Perfect Squares and Circles in MODO http://www.pixelfondue.com/blog/2016/9/21/create-perfect-squares-and-circles-in-modo Create a Woven Mesh in MODO http://www.pixelfondue.com/blog/2016/9/22/create-a-woven-mesh-and-a-microphone-mesh-in-modo Create a Microphone Mesh in MODO…
RatDog Games is an indie team based out of Massachusetts. A majority of the team works remotely with schedules ranging from part time to full time. The team size ranges between 4-10 people depending on the current needs of the project. We are looking for a technical artist with Unity 3D experience who can assist our team…
Thanks for all the answers and resources! 9) I found a good way to do this in my case was to hide everything except the mesh I wanted to unwrap. Probably there are better ways out there, but this worked for me. Update: I got to a decent finishing point but with lots of trouble baking a decent normal map using a round edges…
maxscript, like I mentioned I wrote a simple script that detaches and attaches faces/verts of the imported mesh back to 1 instance. It requires some user input but it saved me time on this project: http://mmvr-des.burg-halle.de/blogs/klimawandel/wp-content/uploads/2008/04/market.jpg it had lots of different objects to be…
Make a test scene with as high-def textures as you'd like to go and around the same detail-resolution as you'd like to hit. Then you can always do stupid crap like spamming different unique models and textures all over the place to try and get a better grasp for things. Just spamming one single asset all over the place…
Photoshop still could be used in modern texturing pipline as a texture mixer / compositor. You can do action/script that could make one click 'height blend' masks stack and keep normal,roughness, depth 'channels' inside switchable smart objects and layer compositions . With a bit of java scripting you can automate the…
Clean and clear transitions. Make a fully dynamic pose and keep it in control rig. Use Unreal script to blend it. Now the jump into drop-kick has a clean and always instantly adjustable transition segment. Takes only a minute to set up but is always good results and can always be edited without stupid timeline bake…
Intentionally posting here because this tool was created for 3D artists. Devjit requested that we should have some new features in the Checker Map Toolbox including being able to rotate the checker map. Check out the release notes below for all the hotfixes. Don't forget to click the help button in the tool for detailed…
Since 2001, Legend has been utilizing some of the most talented artists and market leading technology. What began as an innovative Stereoscopic 3D Conversion and Visual Effects company, has grown into a pillar for cutting edge technology. Now with 150 employees in Southern California and 350 in Toronto, Legend offers…