Hello Polycount! I'm working on a project that I've come pretty far along on and as it's getting more complex I'm having a very hard time multitasking the Art/Models portion of it with the Design/Development side of it. I think I really need an artist to collaborate with me on the project or I'm just going to stall out and…
Wrong. Maya 2008 : First press insert for activing the change pivot mode and you can press W for activing the move tools Maya 2009 : Need to press the Insert key one more time for coming back to the previous mode. And, Inser is a far away key, to have to move the left hand near the W // E // S key to the insert key, is…
Hey Vig you beat me to it. The problem with framesets is that they are hard to bookmark and spiders can't get to them. Just make a table for your site. The easiest way to do this if you can't see it in your head is either lay it out on paper or in Photoshop with layers or both. Write down on the image how many cells and…
Much respect for what you guys have done here. As a current student myself and indie developer, I know the work that is required behind bringing a concept into a full-fledged demo for others to experience. Everyone has already covered most of the points that needed to be addressed, but I wanted to put emphasis on the…
Lighting: Depends on how you're handling your shape rendering. Most often I've found that freestanding, non-bsp structures have lighting information baked into either the model, as vertex colors, or into a set of lightmap textures which are blended with the diffuse at render time. Also, If this is going to be something the…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
Yea I feel I have those bases covered fonfa. What I'm interested in learning more about are the different ways of making the road blend with the rest of the environment, especially when it comes to road blending against another road. And if I understood our coders correctly, using vertex alpha is more expensive than vertex…
The warnings can be desactivated in windows 7. It's similar to xp to me, i'm kinda happy with it. Btw, max has crashed (as usual) and i think i hit "repair" or smthing. Then max was totally unstable, crashing every 20 sec, weird graphic bugs. I coudn't do anything. I had to reinstall windows 7 because reinstalling max…
you know, the only feature i normally look for whenever a new max version comes out is the ability to customize the rollouts themselves.get to pick yourselves which button should be in there and where, switch to the default layout if needed. that would so make my day over having some programmer dude decide that the…
In Blender everything is simpler vs Max . Starting from view port render and shader editor. I once loved shader FX plugin for MAx . Then Autodesk incorporated it and it became almost unusable. Blender shader editor is easier than even Unreal one . You don't have to compile anything . Everything is real time and self…