Apply Here! Summary Telltale Games is looking for a Lead Animator. On your project, you will be responsible for ensuring that all the animation is completed at a high level of artistic quality, and within the time constraints of our production schedule. Responsibilities * You will collaborate with our Art Directors,…
3D Animator Generalist Fox Cub Games is looking to hire a 3D Animator Generalist with excellent creative ability and knowledge of the Unity animation pipeline geared towards mobile platforms. As a 3D animator at Fox Cub you will work closely with the Art Director, design team, and programming team to lead the production…
I'm a low poly modeler/animator. I mainly work in the Half-Life style, mostly creating weapons and hand models, but I can do other things as well. If you're need a commission contact me.Discord: ryder_joestarModels Portfolio: Example of animations: https://youtu.be/GkK0k8RV1OA?si=DfMXVy2vfrADd1s7…
Job Description: Barajoun is looking for a senior character animator with extensive experience animating human character. The Senior Animator will be responsible for producing animated character and shots under the direction of the Animation Director & Supervisor. Skills: Excellent knowledge of animating using Maya, with…
Senior Animator Threewave Software is looking for an exceptional and proactive Senior Animator to join our Art team on a 10-week contract to start immediately. The candidate must have at least 2 to 4 years experience in animation for games, and a strong understanding of the fundamentals of traditional animation. In this…
Hello, I'm looking for an animator, who is using Maya and is familiar with the Maya -> Unity pipeline, knows how to work with a humanoid and non-humanoid characters and has the ability to create control rigs if a skeleton is given. Most of the animation needed are romance mainly involving 2 characters or sometimes solo, so…
We're exporting to Unreal Engine 4 but whenever we import the root becomes Rig. The root is supposed to be HandsRoot. We need someone with experience in UE4 to be able to help show us the proper settings needed to correctly export our animations into Unreal Engine 4.
Hello Polycounters! Recently the City 17: Episode 1 team has been in search of an animator for our mod. City 17: Episode 1 has now been in development for nearly 2 years and is reaching its release. As the mod has developed over the years, we've found ourselves needing more custom character and weapon animations to replace…
We're looking for an experienced weapons animator who could work on a contract basis to create stunning motion-blurred-next-next-next gen 1st-person weapons animations for our AAA FPS, Darkest of Days. If you need that ego boost of seeing your work in a AAA shooter for PC and Xbox 360, or you just love animating weapons to…
We are currently looking for a person to animate the main character of our game. The character has a body rig and is fully finished. We work in blender and unreal engine, so we would prefer that you have some experience in both of these fields. Payment can be as a freelancer, or post release. Requirements: Ability to work…