I been in this art school for about 2 years now, and until recently i been happy to an extent. They opened my eyes to the arts and made me appreciate a lot of things but at the same time i can't help but feel they are no longer teacher me or satisfying my urge to learn and expand. In the 2 years i been there, I've only…
3D Art Director / Environment Artist & Level Designer Hello to those that are reading this. I'm a UK born, 25 year old with a very, very deep passion for game design! My time is spent either working on game related projects or playing games by other developers. To contact me please refer to my email below. (Note that I may…
Welcome to the voting thread for our next bi-monthly environment art challenge for July and August 2021! I want to start out by thanking @alytlebird for hosting the challenge for the past year and a half! Watching the wonderful work come out of each challenge has been a great motivator and participating has definitely…
I do know know how to read an NDA, well atleast what is available to me and the ones I formulate myself for freelance work. I'm not sure how many of the QA demographic (fresh graduates from highschool) can afford the services of a lawyer to get into the nitty gritties of client negotiated 3rd party contracts. That is if…
January 23, 2020 concept by Maeve Broadbin: https://www.artstation.com/artwork/8lVYNO my most recent finished piece that i am super proud of! i never properly done the mirror technique where you just cut an object that has already been UV'd in half and mirror it over so you don't have to texture both sides and that…
If you mean the 3D model of the ropes, they were made inside of Maya using dynamic nHair to simulate the ropes and then I just use a plugin called QuickPipe to make the tubes over the curves that are created from the nHair (QuickPipe is just to be faster because you can do it without any extra plugins in Maya). Sometimes…
Hi Ace, Not sure if I correctly understood your problem, and I'm aware that you've mentioned compiling in your post, but I'm assuming that you are refering to baking static lighting. Did you try opening the World Properties menu, going to the Lightmass tab and enabling the "Force no precomputed lighting" option? You will…
First, I'm not a dude and it's kind of funny that you'd fall into the "no women on the internet" trap in the midst of this particular conversation. Secondly, that's just a bald faced lie, because your original point was that it's hypocritical for women to do this when they object to having it done to them. And I…
Im using Linux since SuSe Linux 6.0 soooo i seen a LOT, about the OpenGL performance i am not just talking about Valves engine even though at the current state is works a lot faster under Linux, ohh and btw Valve wrote a very nifty wrapper to translate a lot of there DX code to OpenGL so its kinda impressive that its not…
Unfortunately, you also need the frame buffer to do that. Shaderfx is unaware of other objects in your scene beside the one its applyed to nor the frame buffer (nor other full screen passes for the matter, like a normal pass which also is needed to make reflections, refractions etc). Also not. ShadowMap is generated by…