I thought it would be helpful to new users in particular to share how I've customized my Modo for direct modeling and UVing Unreal Engine 4 game assets: Preferences Defaults > Animation Frames per Second = NTSC (30.0) Defaults > Application Group Selection Cmds = Uncheck Item Index Style = Item_2 Defaults > Auto Save Time…
I'm like your spin on this! I think it might read a little better if the longer hair in front was covering her eyepatch side instead of her good eye. I don't know how convenient it would be flip that over, but I feel like she'd have a lot more character coming through if we could see her eye. Do you think you'll be doing a…
🐊Hey everyone, it has been almost two years since I last gave an update on Crocotile 3D! A lot has happened in that timeframe, with many updates to the program that has improved things and added new features. I thought I would come and give an update for those who would be interested. The latest addition adds Animated…
Regarding the "roll up" issue: There is probably a brush setting that prevents that, but otherwise, a quick fix would be to work on a bigger plane. It will give you some "padding" while you sculpt, then you simply have to reframe it before exporting your height map.
I hope this is the right forum section to post in. I'm trying to make a character skin for Warframe Tennogen, for Ivara. I want to give her goggles, which could be made to look like night vision by the player's customizations if it gets accepted. I've cut down a few facial features and added a sphere which i'm hoping to…
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For the Vietnam era this is something thats sheer concept and sci fi for its taste. However its a great backstory for something that would happen during that time under different circumstances imo. Ironic part is that either way, in my little tale, we withdrew after the tet offensive (which holds true), even with these…
Hey everyone! Glad you guys are enjoying our project so far. Let me add some of my character work to the mix. I was responsible for the whole pipeline from concept to production to rigging to MoCap setup. The rest of the team jumped on to help with animation in the end. I used ZBrush and MODO for modeling, Substance for…
Hi! More detailed info in the PDF below! We from Innobrix are looking to spruce up our library of realistic Low-Poly models. We have 50 high poly models we would like to have modified. Now we are looking for a talented artist to help us in a way that the models stay visually similar but become more suitable for out online…