Huge explorable environments like Uncharted 2 or really interactive games like Shenmue, oh man did I fall in love with that game world, it was so realised and ahead of it's time, we still don't have anything comparable yet... Anything that reminds me of the world in Bladerunner. 50's era horror/sci-fi comics they have such…
maybe something that interacts with it so that the composition in the end is more active. For example a monkey (nature / machine contrast) - or simply a robot like these: http://theinvisibleagent.files.wordpress.com/2009/02/robotlamp.jpg http://www.thegreenhead.com/imgs/lifesize-lost-in-space-b-9-robot-4.jpg given that you…
It does seem to be very I Am Legend-y. It's a bit more visually interesting in movement, with the folk moving in and out of the light... but it still doesn't evoke any emotions or thoughts into the intent of the piece. Would be neat if they would respond to the flashlights somehow. Maybe have some walk towards it or follow…
Actually it is a port. It will have the new expansion most likely included if that's what you mean by 'new content'(as well as the previous two expansions) but for all intensive purposes it's the same ol' FF11 with a new system running it. SE's big thing is multiple systems all interacting with each other in the same…
Hey guys, thanks for your replies. Nope i didn't do further tests though i'm pretty sure it's possible to screw the mesh normals with maxscript and then render eachdirectional lightmap correctly. Yeah looks like it's a lot easier with turtle so i'll make tests with that. Oh btw thanks Ali, didn't notice your reply, i'm…
For a 1k or less mech character you might have to make it floating, but how it interacts in terms of motion depends on how it is rigged and weighted to your skeleton. Since this is a mechanical character and low-poly you're looking mostly at a 100% bone weight for the limbs, so if you make the upper parts a separate mesh…
If you can mod then why not follow the same route Dear Esther has taken? Interactive storytelling. What about starting a blog and write about a topic that interests you. Why not write a short story a week to improve your writing and perhaps as a way of storing future game design ideas. I studied Story Development as part…
I was about to script a custom maxscript myself soon for pretty much the same idea: snapping slected vertex pointson custom unit intervalls either on either single, double or tripple pair of axes. though I have not yet really started (lots of other things to do first)- I found a usefull tutorial script that does the same…
it bothers me when people say things such as, "don't get rid of jack thompson, they might replace him with someone compitent!" wtf is that? that implies they believe video games and media could be the cause of violence in children and feel they can get away with it because jack thompson is a loon. studies prove there is no…
That's exactly what one of the character modelers at work did, after I harped on him for being a whiz at max but not working on his artists eye. I'll sneak up on him sometimes doing still lifes of his headphones or coffee cup, whatever. Good guy :) There are things that you learn to see after a while, rhythms, harmonies…