I think I just started out with a cube and sub divided it. Then a just moved it around into a rough shape, retopoed it to evenly distribute the polies, then with that I just sculpted the hair in, increasing the sub div level when I have finished the previous subdiv. That way I was able to work out the major forms before…
Don't get me wrong, I wasn't trying to turn this into a gun control thing. I just wanted to mention the immediate reaction we get over here. I love the look of them and I'd really love to have a play with these (under adult, responsible conditions, of course). I'd never own them for the same reason I'd never own a suit of…
Some of the Shin Megami games are original, well pretty much all of them I think. I like Nocturne. In the beginning you witness the end off the world, your not there to save it, you are reborn as a demon in a world full of demons whom are all fighting for this, powerful substance called magatushi. You have to fight your…
running a dual core 3.2Ghz, 4gb ram, Nvidia 9800GTX 512mb system windows 7 64bit beta Max 2010 64bit. i've got nothing but compliments after jumping to this from max 9, it works like a dream by comparrison, i can import meshes from zbrush in about 1/10 the time it would have taken before (i'm talking very dense meshes). i…
[ QUOTE ] Does it say anywhere that you have to keep the design of the base mesh? I thought in mudbux, similar to zbrush that you could just push and pull verts wherever you wanted. Technically you could just turn it into whatever you wanted, as long as you used the base mesh to start. They would probably want video proof…
Hi everyone! First post on here and hoping to get a decent bit of feedback. Wanting to work in games as a prop artist. Can you guys point out any flaws in my Topology? I tried to optimise the mesh as much as possible. Would also like some feedback on my UV maps, and of course on the way I've textured the asset. This would…
Hello there! I'm trying to pose out my character in ZBrush using TPose Master but keep losing all the detail. I'd be really grateful if anyone could give me some tips/adivce on posing out characters. Should armour be added last? Should I just sculpt asymmetrtically in the first place? Should fine detail just be left until…
Hi guys and thanks for visiting my thread! I was working on this in my spare time a few weeks before Christmas, but really needed to go back to anatomy fundamentals. I've since done a lot of research, bought an anatomy figurine, collected and USED a ton of reference and hopefully am now on my way to creating a portfolio…
Last week i took a bit of time to find a new challenge for myself, I know this has been running for a month now but i'm going to give it my best shot. Seeing as i spend alot of time doing artwork i thought i'd get my partner involved with this one. i've asked her to write the bio to add a little twist to this challenge. I…
Last week i took a bit of time to find a new challenge for myself, I know this has been running for a month now but i'm going to give it my best shot. Seeing as i spend alot of time doing artwork i thought i'd get my partner involved with this one. i've asked her to write the bio to add a little twist to this challenge. I…