TGA is uncompressed: It's like a flattened PSD, you can count on every pixel bieng where you placed it when you open it up. If you're going to be importing and compressing the textures later for use in an engine considering they normally have their own compression method. You probably do not want to compress already…
@TheUltimateDonGamer Donte, right now your artistic quality speaks to art that would fit into a PS1 or N64 game, where you have VERY low polygon budgets and even more limited color palatte. All your artwork exhibits this. It could be better. I don't see any of the art here readily fitting into a game. I'll examine the…
First off I like your concept idea, I'm so used to seeing WoW style orcs/goblins and such. This character is more like a childeren's storybook character, very refreshing. About the topology of the character, sorry I'm not a character artist so I can't say much but here's a link to a discussion about knees, elbows, and…
Quarterly PC builds wouldn't be a great idea. I prefer just having guidelines. -Basically you want as many cores as possible (Intel processors give the best single core performance as well). Socket 2011v3 now has affordable 6 core i6 processors, but the rest of the build will be more expensive, it's worth looking at as an…
The problem seems to stem from the Inactive Subtool Dimming, which lets you better identify the currently active subtool by darkening the rest. It may be the specific dim value itself (I find increasing it to 0.9 seems to show a result closer to final), or the dimming in general just may be interfering with zbrush being…
Bah, I always seem to live in chav centrals. Grew up in Tonbridge/Tunbridge Wells, and my parents are still there: http://www.chavtowns.co.uk/modules.php?name=News&file=article&sid=478 http://www.chavtowns.co.uk/modules.php?name=News&file=article&sid=533 http://www.chavtowns.co.uk/modules.php?name=News&file=article&sid=962…
Hey Matt Conceptual story is cool and the concept drawing looks pretty solid. With the ruinous walls in the drawing, and the rather low poly jagged walls in your model, there's quite a big difference. I see you said you want to go lower poly, but I think you could afford to put a few more edges in the contours of your…
that cape is hot!!!! And not a prob man, glad my nonsense made some sense haha :) One thing to try on the next bugger is to maybe pull back slightly on the contrast between shapes. Check out the Warlock Season 8 pvp gear (omg so fucking good) and look at how smooth some of the shapes flow into one another. If you look just…
its a cool blog idea, I wish there was more stuff out there like this (there probably is, but its not really and easy find) anyways just for discussion sake and going to the halo normal map discussion: I dont think they just slapped the super noise normal on top of the master chief normal map to be like WHEE its SOooo…
Hey guys! I've been playing around recently with the leaked Android 4.2 camera app, and especially the photosphere feature, and I thought it could be pretty cool to use it to fairly quickly create cubemaps from locations for use in games (Especially for model presentation, I've been mainly playing around with it in…