Hiya, the shipping container looks good. To take it to the next level I would suggest adding a few dings and some dirt. Here's a great reference for ya. This I think has the perfect level of detail for an IOS environment. As for the minotaur, I'd really suggest getting a 3 quarters view of your character and get rid of…
It's not hard at all. Webdesign like this is more like scripting that programing, you can always right click a website and view source to see how its made. You can get a simple site working within an hour even if it's your first time trying it out. A one page site can be done in a day. If you have chrome copy and paste the…
finnished the high poly and took some ao shots to show how it went This image has been resized. Click this bar to view the full image. The original image is sized 1280x720. This image has been resized. Click this bar to view the full image. The original image is sized 1280x720. This image has been resized. Click this bar…
Then you must have no internet connection where you live because => http://lmgtfy.com/?q=houdini+engine+unity or => http://lmgtfy.com/?q=houdini+game+development And UE4 integration is in the works too. http://www.sidefx.com/index.php?option=com_content&task=view&id=1590&Itemid=337…
I am conflicted about WAYWO. I love the aspect of being able to go there and just look at a lot of good art. I love that if you post there your work will be seen by lots of people. I dislike that it's not a good place for comments. And it bothers me that people would just view that and not other WIP threads. I think the…
Hey guys, first foray into substance designer here. Just trying to make some rocks. Have a look. The 2D view is viewing a blend node, some fairly chunked up rocks. It is being piped into a normal node right after. In the 3d view you can see some weird... circles. These circles arent visible in the blend node. When I switch…
Hello ! Thank you for your feedbacks ! Indeed, I struggled with the far view... I couldn't find the right way to "end" the view. Maybe I should have tried a image-plane with some baked trees on it ? You can see I sculpted the landscape to encircle the the house so the view could encounter an obstacle at some point, but as…
Just discovered orthogonal view in Mudbox. I'm a newbie. Her face looks completely different when I switch to the orthogonal front view. Should I match the sculpt to that, or to a perspective front view? Having messed with it a lot since getting that reference, and more since discovering the orthogonal views, the sculpt's…
Highly customizable Outline Post Process material with adjustable line thickness by view distance, lines color, custom depth pass, depth lines and normal lines selector, high quality pass for depth lines. UE4 Marketplace: http://bit.ly/UE4OutlinePostProcess Overview video: https://www.youtube.com/watch?v=k0D9ZSzOKkI…
The "plane method" could be referring to edge extrusion from a single place as r_fletch_r described, or it could also be the method where you create the face in the front view and then proceed to pull things back in the side view to give it depth. Both involve planes. That's why we don't know which method you mean. Here…