https://vimeo.com/282278924 Hey guys, after three years working in the VFX industry as a texture painter, I decided to collect some of the shots that I had the honour to work on during my time at Scanline VFX. I hope you all enjoy! (I will add a shot breakup to this description later) Justice League - Property of Scanline…
The fairest way of doing this data is to ask the graduates themselves, here is a thread on our UH student forum. If you don't trust me ask any of our alumni if the list is true and what they think of the course :) now where is my flogging whip http://3dhit.co.uk/index.php?showtopic=14971&st=0 Also just to add, we are not…
"If you want to dive back into the spirit of that era you'll get a kick out of the Vertex ebooks, still available to download." Cheers for sharing these are indeed gems, was oscillating between vfx and gamedev at the time so only had issue # 1 (cos of that mech on it's cover : ) also in my mind, not unreasonable too…
tdu announces Autumn Workshops! Learn directly from working, industry professionals on the most up to date techniques for crafting beautiful images and starting on the career of your dreams! Some classes have already begun, but it's not too late to sign up!! www.td-u.com ======== Principles of Lighting with Michael…
Yeah the multiple meshes thing is what I would think it would be set up like. Maybe like 3 states. A clean, A damaged, and a really damaged. Id imagine that in actual production they would have a mesh swap and hide it with some vfx smoke and other particles, like how they do their building destruction. I interpreted it as…
Hello everyone! I am realtime VFX artist (2D character and FX animator in past) currently working in Crytek. I hope 3D VFX comunity will be friendly coz we are rare breed and have to stick together) Have a nice day and may the gravity force and air resistance be with you!
Wayforward is seeking an experienced Visual Effects Artist to work on multiple titles for the Wii, WiiU, PS3, and XBox 360. We're looking for a talented artist with experience creating VFX for console games. Applicants should demonstrate good technical knowledge and a good understanding of how to create great looking…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Been a while since posting on here, after working on the rig I've been approaching the vfx for the game. I'm not well versed in the unreal niagara system though it was actually really fun and interesting to learn through the process. Might be working on understanding more about the fx in the summer break. I did the fx for…
Just chiming in here I rate blender quite highly for VFX work, the smoke and fluid simulators are pretty nice (even without the qualifier "for a free program") I find it pretty fast to knock out good FX through blender. I used to model in it, but I can't imagine doing that now as I'm used to max, but for VFX it's still…