very nice work, but I think the skin looks pastey and too matte. I know she is wearing powder makeup like traditional Geishas but maybe add a little sss and some small specular in some areas.
Also, a important factor is your skin shader. The tertiary details are often exaggerated in the sculpt/disp painting as they will naturally blend out/soften with the SSS effect. It is a good idea to look dev the skin shading and iterate the skin details.
At the risk of sounding like an ass, this is almost an add-on but it can't be used like one because it's not structured like one. I turned the general baking panel into one to quickly test it, feel free to @ at me if you want a copy. I can't guarantee everything is working because I didn't try out all features yet. I'm…
Maybe do a test render in V-ray before you decide anything. He's going to look awesome with some good SSS and lighting! I personally prefer the dark metal. The dirt is probably a bit much though
Leaves rely on having a good SSS or translucency shader, which will depend on what engine you are working with. Bark is like any other PBR material, try to find the correct albedo value from charts and it will be very rough.
Ok this seems pretty nice good job!!. I dont know what is on your mind that you want to do better next time, what I can suggest is try to make a sss material for the skin and the eyes!!
In fact it des " veeery" litlle of SS-SSS ( Screen Space Subsurface Scattering). I am experiencing the same thing right now. If I find a solution I will post it back here. Good luck and Godspeed ! :D
Looking good man. My biggest crit is the ear, its way to fattty and lacks any sharp edges. Try to get it a bit more "earlike". Also a bit of SSS on the nostrils and ears would go a long way.
@EarthQuake yeah I think the fingertips are just a tad thin. Damnit. And I do need to pump up the diffuse a bit. The SSS is not popping through enough. That's what I get for finishing at 4am and thinking I was done. lol
Most people use another texture map for the hair, to use it for a multi-material setup. Skin shader (sss etc...) Hair shader (anisotropic spec/lighting). Can also be used the way you said. (Higher resolution textures).