Starting to get somewhere with the Sewer environment. I sculpted the fan and made a stone wall tileable in Zbrush and set up world aligned textures to avoid weird seams. Also sculpted/textured some mud piles for the ground, but I think I'll edit these since they look very low poly when i actually put them in lol. I can't…
Characters will be taking up about 1/4 of the screen. We are trying not to worry about tris count too much as it would slow us down. We would not be getting anything done if we would worry too much. Besides tris counts are not such a big deal. It's usually the draw calls that kills the frame rate. So we try to keep those…
I would think it would show some damage, being stuck in the sand. Look up references for "abandoned machine in the desert" and the like. Not all the damage is going to be in the materials, I imagine an arm like this would show battle damage?
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Hey all, I've been chugging along on Maya and found many tutorials on everything, except I've seen maybe 1 tutorial ever on making a low poly model and he built it primarily with NEX Tools and I was wondering how any of you (MAX or Maya) build your low polys? Is there a free tool that does the same thing as NEX? Another…
Hi, I have time today so I decided to write something what could help you to make ddo better. I used ddo for a couple of days so I got some experience and find out a few bugs ect. That was my project in early stage: Problems: -import of .obj: -viewer is unable to view more that 10 000 triangles? My model had 36 000 and I…
Hi Polycount, Is there a way to fix normals like this? I usually don't care about normals like that as I would use a baked normal map on top of that to hide it. I was hesitant asking about as I thought it was embarrassing beginner question, but I just can't get it off my mind and cannot find anyone talking about this…
Seems we made the the recap! woo! So i better show what i've been doing, because it looks like Joe is doing all the work. He isn't. Just like... 95% of it. The narrative component of Orloth is told when the player collects crystals. The crystals contain messages left for them by the guardian of the town. We wanted a way…
I've set myself three goals during my two weeks vacations : -Work on a low poly scenery -Further my mutant league contest entry -Work on a cross platform project All this to have a nice portfolio in january so I can find a nice place where to do my mandatory internship in april. Here is the blockout of the scenery I want…
I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…