I agree gents the big guns got to be lurking about and the high quality of a few of the designers would ultimately kill all the upstarting/new comers and even some oldies spirit though then again It could have the opposite effect and make them try harder, even though deep within they know they aren't going to have a chance…
Maya has a history stack that can't be reordered. You are pretty much forced to work very linearly. Going back down the stack and making changes can be a dicey operation with horrific consequences farther up the stack. I think most people collapse the history and just muscle through with poly wrangling when they could be…
Hehe well riding the rocket is what its all about I suppose!. Seriously though DMT is pretty hard to get ahold of, I only came across it as a fluke. At about the same time I also came across some stuff called 5-MEO-AMT and that shit took me for a ride. A 14 hour ride to be precise. At the time it wasn't illegal, infact you…
Hey guys So Sky Parlor Studios is beginning work on a new project that we'll hopefully complete soon. Since it's a start up company and everyone is just out of college except our producer, a lot of final decisions goes through him obviously. This project, however, is the first one where as lead artist, I'll be completely…
Picked it up for ps3 last night. Played for about 5 - 6 hours, mostly doing just the main story missions. My stats says im 14% done the game, which is pretty damn impressive for how long I played. There have been other AAA games that I beat in the same time. Honestly, I was kind of hesitant to get the game. I wasn't a huge…
The grip could use some more work. The front of the grip should be smoother, and both the grip safety and the rear of the grip seem too thick. The base of the magazine also extends a bit farther beyond the grip. I don't care for the color of the grips, nor for the lighter area on them. The screws are also typically inset…
It depends on the company. Some have very structured pipelines and will require you to use ver specific tools. Others don't care at all, as long as you can export a model that is ready for the game engine. I often review other people's work, and it would be a pain in the butt to open the file and check it if the model was…
Thanks for the kind words! I kind of browsed through a bunch of different style's while trying to get some sort of inspiration kickstart for shapes and such: a little bit of WoW of course, kingdoms of kingdoms of amalur, skyrim (mostly for shapes and their visual language, not really the textures for this), dishonored, and…
So it was time for the texturization process and i was really nervous. This was mainly because i had never done something similar before; I had never tried to texture something without the help of any shader and trying to use one just masked the little details and mistakes i had. So that was what i started with, and after…