Many Hands SPC is seeking a Level Artist to join our startup team as we build Verses.gg – a digital Trading Card Game that focuses more on creative problem solving than violence, featuring card collectibles on the Tezos blockchain. You will work closely with the Art Lead and the Design team to create 3D levels in Unity.…
I feel like my recent topology (hands) is suffering from this new found knowlege of shadow bias being a thing. Seemingly no retopology approaches I use that aren't getting to high poly, prevent the shadows from messing up when ray traced. I've also found that triangulating quads properly beforehand can help in some…