Hi You should just be able to post the link from YouTube like this. While I'm here there is a box moving around at 18 seconds, you must have added and keyed it in your time line, easy mistake to make :) Have you thought about doing an FPS - Fish Eye Cam? FTW!! And interactivity, this could be useful…
Hey guys! I'm doing a live animation critique on Twitch this Monday (time TBC). If you'd like something reviewed then message me with your work or link below and I'll pick some to review. Hope to see you there :-D https://www.twitch.tv/cgmation
aw play fair John! You can't casually throw in a sentence like "doesn't look too much like hack-man" without offering a critique! Scooby is trying to capture a likeness here, so I don't think a nice generic head is the result he's looking for. Gauss had a really good point about fixating on one Gene Hackman from one movie,…
Hello I would like to share this nifty tool I just found that works in just about any drawing or graphics program to smooth your lines as the lazy mouse option in zbrush http://people.happycoders.org/kamih/wordpress/?page_id=46 happy drawing!
I used to live there for a few years. Nice place! Much like the rest of the UK you will see chav fights outside the pubs almost every day of the year but the people are very chilled out. However when I used to live there we still had the draconian licensing hours, and smoky pubs. All that's changed I gather. In general one…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
The graphics weren't that great No, the graphics were not top notch. Visually, they were good. In my opinion, the graphics allowed just enough quality to display a very large and detailed environment...but still maintain the optimization required to play on consumer priced low-end machinery of that time. You didn't need…
Hopefully I'm not being too vague but I have very little experience with Canada but have been curious about moving there. I'm wondering what the quality of life is like there, cost of living, that sort of thing. Currently I'm between jobs and was thinking of applying to the neighbor up north. Insight?
Hi there! Nice choice of concept! I have some thoughts for your textures. Starting with the wood planks, it's cool to see you added a little bit of that green, but beyond that, I think it would be nice if you made some entire planks different hues/values. Like some planks are entirely greener/bluer/browner than others, and…