I don't have a way to speed up the time it takes to export a large obj file, but Mop's old MultiObj script might be handy if you're dealing with a lot of seperate bits and pieces. Here it is, since his old site seems to be down : // Multi OBJ Tool v1.1// -------------------// Tools for dealing with large amounts of OBJ…
Whenever I send something from Maya, Zbrush tends to loop through all subtools(Not sure why) before placing the actual mesh. Sometimes if you have alot of subtools it can take a while.
I'm fairly sure you can submit items to the workshop just fine, you just can't be paid for it. They will keep track of the amount your items earn though, so that if your bank and tax information gets sorted out they will pay you what your items had earned previously.
The reason is that I add items to the shelf that is above top shelf. There are two top shelves or maybe there are two highlighted lines and zbrush extands top shelf when I put item in the line higher . When I put items on lower line of top shelf the higher line hides automatically))
I was also unable to get the import to work properly after the patch. All the items import with a black diffuse. I tried to re-import items that worked just fine yesterday and they displayed this issue as well. Loading items exported with the exporter before last nights patch seem to function fine.
sorry for posting in this given it's so old but every time i try to use this i get this error // Warning: Some items cannot be moved in the 3D view. // // Warning: Some items cannot be moved in the 3D view. // // Warning: Some items cannot be moved in the 3D view. // anyone know why?
How to get started: (https://www.planetside2.com/player-studio/get-started) -Visit the Player Studio forums regularly to see other items that have been created as well as to discuss your work and get feedback. -Create items using the color palette and textures provided. Please only submit items that are completely unique…
The modo users here at Polycount might be interested to know this. If this is old hat I apologize. Using Instance Mirror to achieve a more powerful workflow for symmetrical modeling... Below is a solution for modeling symmetrically in modo without using Symmetry mode. Using modo's Symmetry options along X,Y, or Z works,…
Those of you that made one of the accepted items would you kindly PM me or list in this thread your steam user name with possibly a link to your profile page. The guy that created the steam forum post about the official items from this update wants to link the creators to the items.
@bluegoon: just import that Offhand weapon like you import any other items. Each items need to be imported and submitted to the workshop separately, there is currently no way to import and submit a whole set at the same time. The MDL files will be compiled by Dota2's importer when you import the items.